/* https://grabient.com/_gJ0gHlgDgf7Cf7YgHyf3Jf6OgDygVgf3ifxH?style=angularSwatches&steps=13&angle=90 */
background: conic-gradient(from 90deg, #dac5b3 0.000deg, #dac5b3 27.692deg, #c7bfad calc(27.692deg + 0.1deg), #c7bfad 55.385deg, #b0b8a5 calc(55.385deg + 0.1deg), #b0b8a5 83.077deg, #98ae9c calc(83.077deg + 0.1deg), #98ae9c 110.769deg, #81a291 calc(110.769deg + 0.1deg), #81a291 138.462deg, #6c9585 calc(138.462deg + 0.1deg), #6c9585 166.154deg, #5c8778 calc(166.154deg + 0.1deg), #5c8778 193.846deg, #527869 calc(193.846deg + 0.1deg), #527869 221.538deg, #4f6a5a calc(221.538deg + 0.1deg), #4f6a5a 249.231deg, #535c4a calc(249.231deg + 0.1deg), #535c4a 276.923deg, #5e4f3a calc(276.923deg + 0.1deg), #5e4f3a 304.615deg, #6e442a calc(304.615deg + 0.1deg), #6e442a 332.308deg, #833b1a calc(332.308deg + 0.1deg) 360.000deg);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gJ0gHlgDgf7Cf7YgHyf3Jf6OgDygVgf3ifxH?style=angularSwatches&steps=13&angle=90 -->
<defs>
<clipPath id="squareClip">
<rect x="0" y="0" width="800" height="400" />
</clipPath>
<filter id="antiGap">
<feGaussianBlur in="SourceGraphic" stdDeviation="0.3" />
</filter>
</defs>
<g clip-path="url(#squareClip)" filter="url(#antiGap)" shape-rendering="crispEdges">
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</svg>
["#dac5b3", "#c7bfad", "#b0b8a5", "#98ae9c", "#81a291", "#6c9585", "#5c8778", "#527869", "#4f6a5a", "#535c4a", "#5e4f3a", "#6e442a", "#833b1a"]
// https://grabient.com/_gJ0gHlgDgf7Cf7YgHyf3Jf6OgDygVgf3ifxH?style=angularSwatches&steps=13&angle=90
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 13.0;
const float ANGLE = 90.0;
vec3 palette(float t) {
vec3 a = vec3(0.628, 0.485, 0.224);
vec3 b = vec3(-0.318, -0.296, 0.498);
vec3 c = vec3(-0.567, -0.370, 0.242);
vec3 d = vec3(1.376, -0.542, -0.953);
return a + b * cos(6.283185 * (c * t + d));
}
// N hard swatches sampled from the palette
vec3 stops(float t) {
float i = min(floor(clamp(t, 0.0, 1.0) * STEPS), STEPS - 1.0);
return palette(i / (STEPS - 1.0));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// conic from ANGLE, clockwise from top (CSS convention)
float t = fract((atan(p.x, p.y) - radians(ANGLE)) / 6.283185);
fragColor = vec4(stops(t), 1.0);
}
[
[0.628, 0.485, 0.224],
[-0.318, -0.296, 0.498],
[-0.567, -0.370, 0.242],
[1.376, -0.542, -0.953]
]