/* https://grabient.com/_gJ0gHlgDgf7Cf7YgHyf5kf7zgCwgUuf2wfwVfKtTzWgY?style=angularSwatches&steps=15&angle=210 */
background: conic-gradient(from 210deg, #bba896 0.000deg, #bba896 24.000deg, #ada495 calc(24.000deg + 0.1deg), #ada495 48.000deg, #9e9e92 calc(48.000deg + 0.1deg), #9e9e92 72.000deg, #8e978e calc(72.000deg + 0.1deg), #8e978e 96.000deg, #7f8f89 calc(96.000deg + 0.1deg), #7f8f89 120.000deg, #708783 calc(120.000deg + 0.1deg), #708783 144.000deg, #647e7d calc(144.000deg + 0.1deg), #647e7d 168.000deg, #597475 calc(168.000deg + 0.1deg), #597475 192.000deg, #526b6d calc(192.000deg + 0.1deg), #526b6d 216.000deg, #4e6165 calc(216.000deg + 0.1deg), #4e6165 240.000deg, #4e585b calc(240.000deg + 0.1deg), #4e585b 264.000deg, #514f52 calc(264.000deg + 0.1deg), #514f52 288.000deg, #574748 calc(288.000deg + 0.1deg), #574748 312.000deg, #61403d calc(312.000deg + 0.1deg), #61403d 336.000deg, #6d3a33 calc(336.000deg + 0.1deg) 360.000deg);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gJ0gHlgDgf7Cf7YgHyf5kf7zgCwgUuf2wfwVfKtTzWgY?style=angularSwatches&steps=15&angle=210 -->
<defs>
<clipPath id="squareClip">
<rect x="0" y="0" width="800" height="400" />
</clipPath>
<filter id="antiGap">
<feGaussianBlur in="SourceGraphic" stdDeviation="0.3" />
</filter>
</defs>
<g clip-path="url(#squareClip)" filter="url(#antiGap)" shape-rendering="crispEdges">
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</svg>
["#bba896", "#ada495", "#9e9e92", "#8e978e", "#7f8f89", "#708783", "#647e7d", "#597475", "#526b6d", "#4e6165", "#4e585b", "#514f52", "#574748", "#61403d", "#6d3a33"]
// https://grabient.com/_gJ0gHlgDgf7Cf7YgHyf5kf7zgCwgUuf2wfwVfKtTzWgY?style=angularSwatches&steps=15&angle=210
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 15.0;
const float ANGLE = 210.0;
vec3 palette(float t) {
vec3 a = vec3(0.574, 0.431, 0.170);
vec3 b = vec3(-0.271, -0.252, 0.424);
vec3 c = vec3(-0.510, -0.333, 0.218);
vec3 d = vec3(1.350, -0.568, -0.979);
return a + b * cos(6.283185 * (c * t + d));
}
// N hard swatches sampled from the palette
vec3 stops(float t) {
float i = min(floor(clamp(t, 0.0, 1.0) * STEPS), STEPS - 1.0);
return palette(i / (STEPS - 1.0));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// conic from ANGLE, clockwise from top (CSS convention)
float t = fract((atan(p.x, p.y) - radians(ANGLE)) / 6.283185);
fragColor = vec4(stops(t), 1.0);
}
[
[0.574, 0.431, 0.170],
[-0.271, -0.252, 0.424],
[-0.510, -0.333, 0.218],
[1.350, -0.568, -0.979]
]