/* https://grabient.com/_gJ0gHlgDggEJf7YgHyf5kf7zgCwgUuf2wfwV?style=linearGradient&steps=15&angle=210 */
background: linear-gradient(210deg, #81bbb8 0.000%, #8db5b8 7.143%, #99afb7 14.286%, #a5a8b5 21.429%, #b2a1b3 28.571%, #bd98af 35.714%, #c890ab 42.857%, #d187a6 50.000%, #d97ea1 57.143%, #df759b 64.286%, #e26c94 71.429%, #e4638d 78.571%, #e35a85 85.714%, #df537d 92.857%, #da4b74 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gJ0gHlgDggEJf7YgHyf5kf7zgCwgUuf2wfwV?style=linearGradient&steps=15&angle=210 -->
<defs>
<linearGradient id="gradient" x1="0.750" y1="0.067" x2="0.250" y2="0.933">
<stop offset="0.000" stop-color="#81bbb8" /><stop offset="0.071" stop-color="#8db5b8" /><stop offset="0.143" stop-color="#99afb7" /><stop offset="0.214" stop-color="#a5a8b5" /><stop offset="0.286" stop-color="#b2a1b3" /><stop offset="0.357" stop-color="#bd98af" /><stop offset="0.429" stop-color="#c890ab" /><stop offset="0.500" stop-color="#d187a6" /><stop offset="0.571" stop-color="#d97ea1" /><stop offset="0.643" stop-color="#df759b" /><stop offset="0.714" stop-color="#e26c94" /><stop offset="0.786" stop-color="#e4638d" /><stop offset="0.857" stop-color="#e35a85" /><stop offset="0.929" stop-color="#df537d" /><stop offset="1.000" stop-color="#da4b74" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#81bbb8", "#8db5b8", "#99afb7", "#a5a8b5", "#b2a1b3", "#bd98af", "#c890ab", "#d187a6", "#d97ea1", "#df759b", "#e26c94", "#e4638d", "#e35a85", "#df537d", "#da4b74"]
// https://grabient.com/_gJ0gHlgDggEJf7YgHyf5kf7zgCwgUuf2wfwV?style=linearGradient&steps=15&angle=210
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 15.0;
const float ANGLE = 210.0;
vec3 palette(float t) {
vec3 a = vec3(0.628, 0.485, 0.224);
vec3 b = vec3(0.265, -0.296, 0.498);
vec3 c = vec3(-0.412, -0.269, 0.176);
vec3 d = vec3(1.326, -0.592, -1.003);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.628, 0.485, 0.224],
[0.265, -0.296, 0.498],
[-0.412, -0.269, 0.176],
[1.326, -0.592, -1.003]
]