Neon blue to purplish blue to hot purple gradient palette. linear gradient, 7 steps, 90 degrees. Hex codes: #1500ff, #3200ff, #5100ff, #7100ff, #9100ff, #b200ff, #d200ff. Tagged blue, magenta, electric, cool, warming, dynamic, analogous, neon, vivid, ramp, clipped, brightening, clipped-highlights, crushed-shadows, flat-channel. Available as CSS, SVG and PNG.
/* https://grabient.com/_gJ5gAAgPogSVgAAgAAgBogBhgHMgKggAAgAA */
background: linear-gradient(90deg, #1500ff 0.000%, #3200ff 16.667%, #5100ff 33.333%, #7100ff 50.000%, #9100ff 66.667%, #b200ff 83.333%, #d200ff 100.000%);<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gJ5gAAgPogSVgAAgAAgBogBhgHMgKggAAgAA -->
<defs>
<linearGradient id="gradient" x1="0.000" y1="0.500" x2="1.000" y2="0.500">
<stop offset="0.000" stop-color="#1500ff" /><stop offset="0.167" stop-color="#3200ff" /><stop offset="0.333" stop-color="#5100ff" /><stop offset="0.500" stop-color="#7100ff" /><stop offset="0.667" stop-color="#9100ff" /><stop offset="0.833" stop-color="#b200ff" /><stop offset="1.000" stop-color="#d200ff" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>["#1500ff", "#3200ff", "#5100ff", "#7100ff", "#9100ff", "#b200ff", "#d200ff"]// https://grabient.com/_gJ5gAAgPogSVgAAgAAgBogBhgHMgKggAAgAA
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 90.0;
vec3 palette(float t) {
vec3 a = vec3(0.633, 0.000, 1.000);
vec3 b = vec3(1.173, 0.000, 0.000);
vec3 c = vec3(0.104, 0.097, 0.460);
vec3 d = vec3(0.672, 0.000, 0.000);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}[
[0.633, 0.000, 1.000],
[1.173, 0.000, 0.000],
[0.104, 0.097, 0.460],
[0.672, 0.000, 0.000]
]