/* https://grabient.com/_gJEdcLgHYgFcivCgEwgV0gBognJgMigO1gID?style=linearGradient&steps=10&angle=315 */
background: linear-gradient(315deg, #b0252b 0.000%, #e9608d 11.111%, #d78bbe 22.222%, #8aa84b 33.333%, #45b643 44.444%, #45b4b9 55.556%, #8aa497 66.667%, #d7852d 77.778%, #e95774 88.889%, #b01ac5 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gJEdcLgHYgFcivCgEwgV0gBognJgMigO1gID?style=linearGradient&steps=10&angle=315 -->
<defs>
<linearGradient id="gradient" x1="0.854" y1="0.854" x2="0.146" y2="0.146">
<stop offset="0.000" stop-color="#b0252b" /><stop offset="0.111" stop-color="#e9608d" /><stop offset="0.222" stop-color="#d78bbe" /><stop offset="0.333" stop-color="#8aa84b" /><stop offset="0.444" stop-color="#45b643" /><stop offset="0.556" stop-color="#45b4b9" /><stop offset="0.667" stop-color="#8aa497" /><stop offset="0.778" stop-color="#d7852d" /><stop offset="0.889" stop-color="#e95774" /><stop offset="1.000" stop-color="#b01ac5" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#b0252b", "#e9608d", "#d78bbe", "#8aa84b", "#45b643", "#45b4b9", "#8aa497", "#d7852d", "#e95774", "#b01ac5"]
// https://grabient.com/_gJEdcLgHYgFcivCgEwgV0gBognJgMigO1gID?style=linearGradient&steps=10&angle=315
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 10.0;
const float ANGLE = 315.0;
vec3 palette(float t) {
vec3 a = vec3(0.580, -10.485, 0.472);
vec3 b = vec3(0.348, 11.202, 0.304);
vec3 c = vec3(1.396, 0.104, 2.505);
vec3 d = vec3(0.802, 0.949, 0.515);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.580, -10.485, 0.472],
[0.348, 11.202, 0.304],
[1.396, 0.104, 2.505],
[0.802, 0.949, 0.515]
]