Rainbow light burgundy to bright blue to dull yellow to pale purple gradient palette. linear gradient, 7 steps, 90 degrees. Hex codes: #a33c5b, #ec6b7e, #91ebff, #3b64ff, #8b417d, #ebe05b, #a895db. Tagged blue, bold, neutral, cooling, dynamic, rainbow, warm, wavy, wcag-aa, hue-advancing, dark-middle. Available as CSS, SVG and PNG.
/* https://grabient.com/_gJEgIagLQgFcgGAgGWgWcgcsgVigMJgGKgGr */
background: linear-gradient(90deg, #a33c5b 0.000%, #ec6b7e 16.667%, #91ebff 33.333%, #3b64ff 50.000%, #8b417d 66.667%, #ebe05b 83.333%, #a895db 100.000%);<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gJEgIagLQgFcgGAgGWgWcgcsgVigMJgGKgGr -->
<defs>
<linearGradient id="gradient" x1="0.000" y1="0.500" x2="1.000" y2="0.500">
<stop offset="0.000" stop-color="#a33c5b" /><stop offset="0.167" stop-color="#ec6b7e" /><stop offset="0.333" stop-color="#91ebff" /><stop offset="0.500" stop-color="#3b64ff" /><stop offset="0.667" stop-color="#8b417d" /><stop offset="0.833" stop-color="#ebe05b" /><stop offset="1.000" stop-color="#a895db" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>["#a33c5b", "#ec6b7e", "#91ebff", "#3b64ff", "#8b417d", "#ebe05b", "#a895db"]// https://grabient.com/_gJEgIagLQgFcgGAgGWgWcgcsgVigMJgGKgGr
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 90.0;
vec3 palette(float t) {
vec3 a = vec3(0.580, 0.538, 0.720);
vec3 b = vec3(0.348, 0.384, 0.406);
vec3 c = vec3(1.436, 1.836, 1.378);
vec3 d = vec3(0.777, 0.394, 0.427);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}[
[0.580, 0.538, 0.720],
[0.348, 0.384, 0.406],
[1.436, 1.836, 1.378],
[0.777, 0.394, 0.427]
]