/* https://grabient.com/_gJHgJYgAigG_gC4gC_gJFgL_gHegH3gILgNy?style=linearSwatches&steps=7&angle=90 */
background: linear-gradient(90deg, #236b2d 0.000%, #236b2d 14.286%, #387e38 calc(14.286% + 1px), #387e38 28.571%, #6fa138 calc(28.571% + 1px), #6fa138 42.857%, #b3c02c calc(42.857% + 1px), #b3c02c 57.143%, #edc718 calc(57.143% + 1px), #edc718 71.429%, #ffb200 calc(71.429% + 1px), #ffb200 85.714%, #f78d00 calc(85.714% + 1px) 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gJHgJYgAigG_gC4gC_gJFgL_gHegH3gILgNy?style=linearSwatches&steps=7&angle=90 -->
<defs>
<clipPath id="bounds">
<rect x="0" y="0" width="800" height="400" />
</clipPath>
</defs>
<g clip-path="url(#bounds)"><path d="M 0.000,647.214 L 0.000,-247.214 L 114.286,-247.214 L 114.286,647.214 Z" fill="#236b2d" fill-opacity="1.000" /><path d="M 114.286,647.214 L 114.286,-247.214 L 228.571,-247.214 L 228.571,647.214 Z" fill="#387e38" fill-opacity="1.000" /><path d="M 228.571,647.214 L 228.571,-247.214 L 342.857,-247.214 L 342.857,647.214 Z" fill="#6fa138" fill-opacity="1.000" /><path d="M 342.857,647.214 L 342.857,-247.214 L 457.143,-247.214 L 457.143,647.214 Z" fill="#b3c02c" fill-opacity="1.000" /><path d="M 457.143,647.214 L 457.143,-247.214 L 571.429,-247.214 L 571.429,647.214 Z" fill="#edc718" fill-opacity="1.000" /><path d="M 571.429,647.214 L 571.429,-247.214 L 685.714,-247.214 L 685.714,647.214 Z" fill="#ffb200" fill-opacity="1.000" /><path d="M 685.714,647.214 L 685.714,-247.214 L 800.000,-247.214 L 800.000,647.214 Z" fill="#f78d00" fill-opacity="1.000" /></g>
</svg>
["#236b2d", "#387e38", "#6fa138", "#b3c02c", "#edc718", "#ffb200", "#f78d00"]
// https://grabient.com/_gJHgJYgAigG_gC4gC_gJFgL_gHegH3gILgNy?style=linearSwatches&steps=7&angle=90
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 90.0;
vec3 palette(float t) {
vec3 a = vec3(0.583, 0.600, 0.034);
vec3 b = vec3(0.447, 0.184, 0.191);
vec3 c = vec3(0.581, 0.767, 0.478);
vec3 d = vec3(0.503, 0.523, 0.882);
return a + b * cos(6.283185 * (c * t + d));
}
// N hard swatches sampled from the palette
vec3 stops(float t) {
float i = min(floor(clamp(t, 0.0, 1.0) * STEPS), STEPS - 1.0);
return palette(i / (STEPS - 1.0));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.583, 0.600, 0.034],
[0.447, 0.184, 0.191],
[0.581, 0.767, 0.478],
[0.503, 0.523, 0.882]
]