/* https://grabient.com/_gJNgKtgGwgIPgChgHtgPugfOgLPgNIgPGgF5?style=linearGradient&steps=10&angle=270 */
background: linear-gradient(270deg, #ded714 0.000%, #ffbe00 11.111%, #ff8c00 22.222%, #d39311 33.333%, #77c845 44.444%, #2ad383 55.556%, #10a2bc 66.667%, #3686e2 77.778%, #89adeb 88.889%, #e2d7d6 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gJNgKtgGwgIPgChgHtgPugfOgLPgNIgPGgF5?style=linearGradient&steps=10&angle=270 -->
<defs>
<linearGradient id="gradient" x1="1.000" y1="0.500" x2="0.000" y2="0.500">
<stop offset="0.000" stop-color="#ded714" /><stop offset="0.111" stop-color="#ffbe00" /><stop offset="0.222" stop-color="#ff8c00" /><stop offset="0.333" stop-color="#d39311" /><stop offset="0.444" stop-color="#77c845" /><stop offset="0.556" stop-color="#2ad383" /><stop offset="0.667" stop-color="#10a2bc" /><stop offset="0.778" stop-color="#3686e2" /><stop offset="0.889" stop-color="#89adeb" /><stop offset="1.000" stop-color="#e2d7d6" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#ded714", "#ffbe00", "#ff8c00", "#d39311", "#77c845", "#2ad383", "#10a2bc", "#3686e2", "#89adeb", "#e2d7d6"]
// https://grabient.com/_gJNgKtgGwgIPgChgHtgPugfOgLPgNIgPGgF5?style=linearGradient&steps=10&angle=270
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 10.0;
const float ANGLE = 270.0;
vec3 palette(float t) {
vec3 a = vec3(0.589, 0.685, 0.432);
vec3 b = vec3(0.527, 0.161, 0.493);
vec3 c = vec3(1.006, 1.998, 0.719);
vec3 d = vec3(0.840, 0.966, 0.377);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.589, 0.685, 0.432],
[0.527, 0.161, 0.493],
[1.006, 1.998, 0.719],
[0.840, 0.966, 0.377]
]