/* https://grabient.com/_gJNgRNfbOgGigR8gomgF-gBggBlgKSgJEgOQ?style=linearSwatches&steps=6&angle=0 */
background: linear-gradient(0deg, #5c1800 0.000%, #5c1800 16.667%, #8c2b03 calc(16.667% + 1px), #8c2b03 33.333%, #be4121 calc(33.333% + 1px), #be4121 50.000%, #e75b34 calc(50.000% + 1px), #e75b34 66.667%, #fe773e calc(66.667% + 1px), #fe773e 83.333%, #fd953c calc(83.333% + 1px) 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gJNgRNfbOgGigR8gomgF-gBggBlgKSgJEgOQ?style=linearSwatches&steps=6&angle=0 -->
<defs>
<clipPath id="bounds">
<rect x="0" y="0" width="800" height="400" />
</clipPath>
</defs>
<g clip-path="url(#bounds)"><path d="M 847.214,400.000 L -47.214,400.000 L -47.214,333.333 L 847.214,333.333 Z" fill="#5c1800" fill-opacity="1.000" /><path d="M 847.214,333.333 L -47.214,333.333 L -47.214,266.667 L 847.214,266.667 Z" fill="#8c2b03" fill-opacity="1.000" /><path d="M 847.214,266.667 L -47.214,266.667 L -47.214,200.000 L 847.214,200.000 Z" fill="#be4121" fill-opacity="1.000" /><path d="M 847.214,200.000 L -47.214,200.000 L -47.214,133.333 L 847.214,133.333 Z" fill="#e75b34" fill-opacity="1.000" /><path d="M 847.214,133.333 L -47.214,133.333 L -47.214,66.667 L 847.214,66.667 Z" fill="#fe773e" fill-opacity="1.000" /><path d="M 847.214,66.667 L -47.214,66.667 L -47.214,-0.000 L 847.214,0.000 Z" fill="#fd953c" fill-opacity="1.000" /></g>
</svg>
["#5c1800", "#8c2b03", "#be4121", "#e75b34", "#fe773e", "#fd953c"]
// https://grabient.com/_gJNgRNfbOgGigR8gomgF-gBggBlgKSgJEgOQ?style=linearSwatches&steps=6&angle=0
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 6.0;
const float ANGLE = 0.0;
vec3 palette(float t) {
vec3 a = vec3(0.589, 1.101, -2.354);
vec3 b = vec3(0.418, 1.148, 2.598);
vec3 c = vec3(0.382, 0.096, 0.101);
vec3 d = vec3(0.658, 0.580, 0.912);
return a + b * cos(6.283185 * (c * t + d));
}
// N hard swatches sampled from the palette
vec3 stops(float t) {
float i = min(floor(clamp(t, 0.0, 1.0) * STEPS), STEPS - 1.0);
return palette(i / (STEPS - 1.0));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.589, 1.101, -2.354],
[0.418, 1.148, 2.598],
[0.382, 0.096, 0.101],
[0.658, 0.580, 0.912]
]