/* https://grabient.com/_gJPgeVgCzgEGga8gA2gGFgBjgYqgJ7gIVgE9?style=linearSwatches&steps=7&angle=0 */
background: linear-gradient(0deg, #6b4128 0.000%, #6b4128 14.286%, #824c22 calc(14.286% + 1px), #824c22 28.571%, #9d5d35 calc(28.571% + 1px), #9d5d35 42.857%, #b77138 calc(42.857% + 1px), #b77138 57.143%, #cb8a24 calc(57.143% + 1px), #cb8a24 71.429%, #d7a624 calc(71.429% + 1px), #d7a624 85.714%, #d9c639 calc(85.714% + 1px) 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gJPgeVgCzgEGga8gA2gGFgBjgYqgJ7gIVgE9?style=linearSwatches&steps=7&angle=0 -->
<defs>
<clipPath id="bounds">
<rect x="0" y="0" width="800" height="400" />
</clipPath>
</defs>
<g clip-path="url(#bounds)"><path d="M 847.214,400.000 L -47.214,400.000 L -47.214,342.857 L 847.214,342.857 Z" fill="#6b4128" fill-opacity="1.000" /><path d="M 847.214,342.857 L -47.214,342.857 L -47.214,285.714 L 847.214,285.714 Z" fill="#824c22" fill-opacity="1.000" /><path d="M 847.214,285.714 L -47.214,285.714 L -47.214,228.571 L 847.214,228.571 Z" fill="#9d5d35" fill-opacity="1.000" /><path d="M 847.214,228.571 L -47.214,228.571 L -47.214,171.429 L 847.214,171.429 Z" fill="#b77138" fill-opacity="1.000" /><path d="M 847.214,171.429 L -47.214,171.429 L -47.214,114.286 L 847.214,114.286 Z" fill="#cb8a24" fill-opacity="1.000" /><path d="M 847.214,114.286 L -47.214,114.286 L -47.214,57.143 L 847.214,57.143 Z" fill="#d7a624" fill-opacity="1.000" /><path d="M 847.214,57.143 L -47.214,57.143 L -47.214,-0.000 L 847.214,0.000 Z" fill="#d9c639" fill-opacity="1.000" /></g>
</svg>
["#6b4128", "#824c22", "#9d5d35", "#b77138", "#cb8a24", "#d7a624", "#d9c639"]
// https://grabient.com/_gJPgeVgCzgEGga8gA2gGFgBjgYqgJ7gIVgE9?style=linearSwatches&steps=7&angle=0
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 0.0;
vec3 palette(float t) {
vec3 a = vec3(0.591, 1.941, 0.179);
vec3 b = vec3(0.262, 1.724, 0.054);
vec3 c = vec3(0.389, 0.099, 1.578);
vec3 d = vec3(0.635, 0.533, 0.317);
return a + b * cos(6.283185 * (c * t + d));
}
// N hard swatches sampled from the palette
vec3 stops(float t) {
float i = min(floor(clamp(t, 0.0, 1.0) * STEPS), STEPS - 1.0);
return palette(i / (STEPS - 1.0));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.591, 1.941, 0.179],
[0.262, 1.724, 0.054],
[0.389, 0.099, 1.578],
[0.635, 0.533, 0.317]
]