Monochrome dark purple to bubblegum pink gradient palette. linear gradient, 6 steps, 270 degrees. Hex codes: #3a0e45, #641e6c, #9c339c, #d34dc6, #fa6cdd, #ff90d9. Tagged orchid, violet, purple, rich, neutral, warming, dramatic, monochrome, warm, vivid, ramp, saturating, wcag-aa, brightening. Available as CSS, SVG and PNG.
/* https://grabient.com/_gJRgXvgIagGxgXygFQgGkgBigHHgJNgIggJb?style=linearGradient&steps=6&angle=270 */
background: linear-gradient(270deg, #3a0e45 0.000%, #641e6c 20.000%, #9c339c 40.000%, #d34dc6 60.000%, #fa6cdd 80.000%, #ff90d9 100.000%);<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gJRgXvgIagGxgXygFQgGkgBigHHgJNgIggJb?style=linearGradient&steps=6&angle=270 -->
<defs>
<linearGradient id="gradient" x1="1.000" y1="0.500" x2="0.000" y2="0.500">
<stop offset="0.000" stop-color="#3a0e45" /><stop offset="0.200" stop-color="#641e6c" /><stop offset="0.400" stop-color="#9c339c" /><stop offset="0.600" stop-color="#d34dc6" /><stop offset="0.800" stop-color="#fa6cdd" /><stop offset="1.000" stop-color="#ff90d9" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>["#3a0e45", "#641e6c", "#9c339c", "#d34dc6", "#fa6cdd", "#ff90d9"]// https://grabient.com/_gJRgXvgIagGxgXygFQgGkgBigHHgJNgIggJb?style=linearGradient&steps=6&angle=270
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 6.0;
const float ANGLE = 270.0;
vec3 palette(float t) {
vec3 a = vec3(0.593, 1.519, 0.538);
vec3 b = vec3(0.433, 1.522, 0.336);
vec3 c = vec3(0.420, 0.098, 0.455);
vec3 d = vec3(0.589, 0.544, 0.603);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}[
[0.593, 1.519, 0.538],
[0.433, 1.522, 0.336],
[0.420, 0.098, 0.455],
[0.589, 0.544, 0.603]
]