/* https://grabient.com/_gJUgKQgJOgG-gDZgEjgHOgMSgIzgN0gIhgFo?style=linearGradient&steps=7&angle=225 */
background: linear-gradient(225deg, #ed7267 0.000%, #ff8e4f 16.667%, #ffbb50 33.333%, #edda68 50.000%, #c1d990 66.667%, #8ab8ba 83.333%, #578cd8 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gJUgKQgJOgG-gDZgEjgHOgMSgIzgN0gIhgFo?style=linearGradient&steps=7&angle=225 -->
<defs>
<linearGradient id="gradient" x1="0.854" y1="0.146" x2="0.146" y2="0.854">
<stop offset="0.000" stop-color="#ed7267" /><stop offset="0.167" stop-color="#ff8e4f" /><stop offset="0.333" stop-color="#ffbb50" /><stop offset="0.500" stop-color="#edda68" /><stop offset="0.667" stop-color="#c1d990" /><stop offset="0.833" stop-color="#8ab8ba" /><stop offset="1.000" stop-color="#578cd8" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#ed7267", "#ff8e4f", "#ffbb50", "#edda68", "#c1d990", "#8ab8ba", "#578cd8"]
// https://grabient.com/_gJUgKQgJOgG-gDZgEjgHOgMSgIzgN0gIhgFo?style=linearGradient&steps=7&angle=225
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 225.0;
vec3 palette(float t) {
vec3 a = vec3(0.596, 0.656, 0.590);
vec3 b = vec3(0.446, 0.217, 0.291);
vec3 c = vec3(0.462, 0.786, 0.563);
vec3 d = vec3(0.884, 0.545, 0.360);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.596, 0.656, 0.590],
[0.446, 0.217, 0.291],
[0.462, 0.786, 0.563],
[0.884, 0.545, 0.360]
]