Neon sunset pink red to purplish pink to carolina blue gradient palette. linear gradient, 6 steps, 180 degrees. Hex codes: #fe004b, #ff0079, #f42ba1, #d65bc2, #ad8bd9, #81b8e6. Tagged rose, orchid, vivid, warm, cooling, dramatic, multicolor, sunset, neon, ramp, desaturating, clipped, hue-reversing, brightening. Available as CSS, SVG and PNG.
/* https://grabient.com/_gJWgDkf_agGfgRfgO3gFNgCIgCpgO4gKvgMn?style=linearGradient&steps=6&angle=180 */
background: linear-gradient(180deg, #fe004b 0.000%, #ff0079 20.000%, #f42ba1 40.000%, #d65bc2 60.000%, #ad8bd9 80.000%, #81b8e6 100.000%);<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gJWgDkf_agGfgRfgO3gFNgCIgCpgO4gKvgMn?style=linearGradient&steps=6&angle=180 -->
<defs>
<linearGradient id="gradient" x1="0.500" y1="0.000" x2="0.500" y2="1.000">
<stop offset="0.000" stop-color="#fe004b" /><stop offset="0.200" stop-color="#ff0079" /><stop offset="0.400" stop-color="#f42ba1" /><stop offset="0.600" stop-color="#d65bc2" /><stop offset="0.800" stop-color="#ad8bd9" /><stop offset="1.000" stop-color="#81b8e6" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>["#fe004b", "#ff0079", "#f42ba1", "#d65bc2", "#ad8bd9", "#81b8e6"]// https://grabient.com/_gJWgDkf_agGfgRfgO3gFNgCIgCpgO4gKvgMn?style=linearGradient&steps=6&angle=180
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 6.0;
const float ANGLE = 180.0;
vec3 palette(float t) {
vec3 a = vec3(0.598, 0.228, -0.038);
vec3 b = vec3(0.415, 1.119, 0.951);
vec3 c = vec3(0.333, 0.136, 0.169);
vec3 d = vec3(0.952, 0.687, 0.807);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}[
[0.598, 0.228, -0.038],
[0.415, 1.119, 0.951],
[0.333, 0.136, 0.169],
[0.952, 0.687, 0.807]
]