/* https://grabient.com/_gJXgMIf_egA6gBcgPEgWLgSKgBhgOvgN6gPN?style=linearGradient&steps=7&angle=315 */
background: linear-gradient(315deg, #a7d8ea 0.000%, #9fdaed 16.667%, #8cc2ed 33.333%, #90afeb 50.000%, #a4bae6 66.667%, #a3d5df 83.333%, #8fdcd6 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gJXgMIf_egA6gBcgPEgWLgSKgBhgOvgN6gPN?style=linearGradient&steps=7&angle=315 -->
<defs>
<linearGradient id="gradient" x1="0.854" y1="0.854" x2="0.146" y2="0.146">
<stop offset="0.000" stop-color="#a7d8ea" /><stop offset="0.167" stop-color="#9fdaed" /><stop offset="0.333" stop-color="#8cc2ed" /><stop offset="0.500" stop-color="#90afeb" /><stop offset="0.667" stop-color="#a4bae6" /><stop offset="0.833" stop-color="#a3d5df" /><stop offset="1.000" stop-color="#8fdcd6" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#a7d8ea", "#9fdaed", "#8cc2ed", "#90afeb", "#a4bae6", "#a3d5df", "#8fdcd6"]
// https://grabient.com/_gJXgMIf_egA6gBcgPEgWLgSKgBhgOvgN6gPN?style=linearGradient&steps=7&angle=315
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 315.0;
vec3 palette(float t) {
vec3 a = vec3(0.599, 0.776, -0.034);
vec3 b = vec3(0.058, 0.092, 0.964);
vec3 c = vec3(1.419, 1.162, 0.097);
vec3 d = vec3(0.943, 0.890, 0.973);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.599, 0.776, -0.034],
[0.058, 0.092, 0.964],
[1.419, 1.162, 0.097],
[0.943, 0.890, 0.973]
]