/* https://grabient.com/_gJYgCogF4gJwgGngFhgExgDhgFpgHIgKvgKXgAvoumgA?style=linearSwatches&steps=6&angle=180 */
background: linear-gradient(180deg, #000131 0.000%, #000131 16.667%, #001d55 calc(16.667% + 1px), #001d55 33.333%, #09397b calc(33.333% + 1px), #09397b 50.000%, #2a549c calc(50.000% + 1px), #2a549c 66.667%, #596db2 calc(66.667% + 1px), #596db2 83.333%, #9081ba calc(83.333% + 1px) 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gJYgCogF4gJwgGngFhgExgDhgFpgHIgKvgKXgAvoumgA?style=linearSwatches&steps=6&angle=180 -->
<defs>
<clipPath id="bounds">
<rect x="0" y="0" width="800" height="400" />
</clipPath>
</defs>
<g clip-path="url(#bounds)"><path d="M -47.214,0.000 L 847.214,-0.000 L 847.214,66.667 L -47.214,66.667 Z" fill="#000131" fill-opacity="1.000" /><path d="M -47.214,66.667 L 847.214,66.667 L 847.214,133.333 L -47.214,133.333 Z" fill="#001d55" fill-opacity="1.000" /><path d="M -47.214,133.333 L 847.214,133.333 L 847.214,200.000 L -47.214,200.000 Z" fill="#09397b" fill-opacity="1.000" /><path d="M -47.214,200.000 L 847.214,200.000 L 847.214,266.667 L -47.214,266.667 Z" fill="#2a549c" fill-opacity="1.000" /><path d="M -47.214,266.667 L 847.214,266.667 L 847.214,333.333 L -47.214,333.333 Z" fill="#596db2" fill-opacity="1.000" /><path d="M -47.214,333.333 L 847.214,333.333 L 847.214,400.000 L -47.214,400.000 Z" fill="#9081ba" fill-opacity="1.000" /></g>
</svg>
["#000131", "#001d55", "#09397b", "#2a549c", "#596db2", "#9081ba"]
// https://grabient.com/_gJYgCogF4gJwgGngFhgExgDhgFpgHIgKvgKXgAvoumgA?style=linearSwatches&steps=6&angle=180
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 6.0;
const float ANGLE = 180.0;
vec3 palette(float t) {
vec3 a = vec3(0.600, 0.168, 0.376);
vec3 b = vec3(0.624, 0.423, 0.353);
vec3 c = vec3(0.285, 0.210, 0.337);
vec3 d = vec3(0.456, 0.687, 0.663);
return a + b * cos(6.283185 * (c * t + d));
}
// N hard swatches sampled from the palette
vec3 stops(float t) {
float i = min(floor(clamp(t, 0.0, 1.0) * STEPS), STEPS - 1.0);
return palette(i / (STEPS - 1.0));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.600, 0.168, 0.376],
[0.624, 0.423, 0.353],
[0.285, 0.210, 0.337],
[0.456, 0.687, 0.663]
]