/* https://grabient.com/_gJYgGQgH0gFegD6gEsgImgH0gHCgOEgNSgMg?style=linearGradient&steps=7&angle=90 */
background: linear-gradient(90deg, #e18b97 0.000%, #f2a0b6 16.667%, #e6a5c8 33.333%, #c29acb 50.000%, #9080bd 66.667%, #615fa2 83.333%, #444180 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gJYgGQgH0gFegD6gEsgImgH0gHCgOEgNSgMg?style=linearGradient&steps=7&angle=90 -->
<defs>
<linearGradient id="gradient" x1="0.000" y1="0.500" x2="1.000" y2="0.500">
<stop offset="0.000" stop-color="#e18b97" /><stop offset="0.167" stop-color="#f2a0b6" /><stop offset="0.333" stop-color="#e6a5c8" /><stop offset="0.500" stop-color="#c29acb" /><stop offset="0.667" stop-color="#9080bd" /><stop offset="0.833" stop-color="#615fa2" /><stop offset="1.000" stop-color="#444180" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#e18b97", "#f2a0b6", "#e6a5c8", "#c29acb", "#9080bd", "#615fa2", "#444180"]
// https://grabient.com/_gJYgGQgH0gFegD6gEsgImgH0gHCgOEgNSgMg?style=linearGradient&steps=7&angle=90
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 90.0;
vec3 palette(float t) {
vec3 a = vec3(0.600, 0.400, 0.500);
vec3 b = vec3(0.350, 0.250, 0.300);
vec3 c = vec3(0.550, 0.500, 0.450);
vec3 d = vec3(0.900, 0.850, 0.800);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.600, 0.400, 0.500],
[0.350, 0.250, 0.300],
[0.550, 0.500, 0.450],
[0.900, 0.850, 0.800]
]