/* https://grabient.com/_gJZgKJgH_gG8gGJgEPgEWgGDgH0gItgGdgF1?style=linearSwatches&steps=6&angle=0 */
background: linear-gradient(0deg, #2f5052 0.000%, #2f5052 16.667%, #43413e calc(16.667% + 1px), #43413e 33.333%, #624a44 calc(33.333% + 1px), #624a44 50.000%, #876862 calc(50.000% + 1px), #876862 66.667%, #ae948c calc(66.667% + 1px), #ae948c 83.333%, #d3c4b3 calc(83.333% + 1px) 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gJZgKJgH_gG8gGJgEPgEWgGDgH0gItgGdgF1?style=linearSwatches&steps=6&angle=0 -->
<defs>
<clipPath id="bounds">
<rect x="0" y="0" width="800" height="400" />
</clipPath>
</defs>
<g clip-path="url(#bounds)"><path d="M 847.214,400.000 L -47.214,400.000 L -47.214,333.333 L 847.214,333.333 Z" fill="#2f5052" fill-opacity="1.000" /><path d="M 847.214,333.333 L -47.214,333.333 L -47.214,266.667 L 847.214,266.667 Z" fill="#43413e" fill-opacity="1.000" /><path d="M 847.214,266.667 L -47.214,266.667 L -47.214,200.000 L 847.214,200.000 Z" fill="#624a44" fill-opacity="1.000" /><path d="M 847.214,200.000 L -47.214,200.000 L -47.214,133.333 L 847.214,133.333 Z" fill="#876862" fill-opacity="1.000" /><path d="M 847.214,133.333 L -47.214,133.333 L -47.214,66.667 L 847.214,66.667 Z" fill="#ae948c" fill-opacity="1.000" /><path d="M 847.214,66.667 L -47.214,66.667 L -47.214,-0.000 L 847.214,0.000 Z" fill="#d3c4b3" fill-opacity="1.000" /></g>
</svg>
["#2f5052", "#43413e", "#624a44", "#876862", "#ae948c", "#d3c4b3"]
// https://grabient.com/_gJZgKJgH_gG8gGJgEPgEWgGDgH0gItgGdgF1?style=linearSwatches&steps=6&angle=0
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 6.0;
const float ANGLE = 0.0;
vec3 palette(float t) {
vec3 a = vec3(0.601, 0.649, 0.511);
vec3 b = vec3(0.444, 0.393, 0.271);
vec3 c = vec3(0.278, 0.387, 0.500);
vec3 d = vec3(0.557, 0.413, 0.373);
return a + b * cos(6.283185 * (c * t + d));
}
// N hard swatches sampled from the palette
vec3 stops(float t) {
float i = min(floor(clamp(t, 0.0, 1.0) * STEPS), STEPS - 1.0);
return palette(i / (STEPS - 1.0));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.601, 0.649, 0.511],
[0.444, 0.393, 0.271],
[0.278, 0.387, 0.500],
[0.557, 0.413, 0.373]
]