/* https://grabient.com/_gJdgBggJUgF9gIWgG4gJmgH8gMngIcgKpgKn?style=linearSwatches&steps=7&angle=45 */
background: linear-gradient(45deg, #3c0068 0.000%, #3c0068 14.286%, #5d26c4 calc(14.286% + 1px), #5d26c4 28.571%, #9769ff calc(28.571% + 1px), #9769ff 42.857%, #d295f9 calc(42.857% + 1px), #d295f9 57.143%, #f7a0af calc(57.143% + 1px), #f7a0af 71.429%, #f68455 calc(71.429% + 1px), #f68455 85.714%, #d14b28 calc(85.714% + 1px) 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gJdgBggJUgF9gIWgG4gJmgH8gMngIcgKpgKn?style=linearSwatches&steps=7&angle=45 -->
<defs>
<clipPath id="bounds">
<rect x="0" y="0" width="800" height="400" />
</clipPath>
</defs>
<g clip-path="url(#bounds)"><path d="M 416.228,816.228 L -216.228,183.772 L -130.513,98.058 L 501.942,730.513 Z" fill="#3c0068" fill-opacity="1.000" /><path d="M 501.942,730.513 L -130.513,98.058 L -44.799,12.344 L 587.656,644.799 Z" fill="#5d26c4" fill-opacity="1.000" /><path d="M 587.656,644.799 L -44.799,12.344 L 40.915,-73.371 L 673.371,559.085 Z" fill="#9769ff" fill-opacity="1.000" /><path d="M 673.371,559.085 L 40.915,-73.371 L 126.629,-159.085 L 759.085,473.371 Z" fill="#d295f9" fill-opacity="1.000" /><path d="M 759.085,473.371 L 126.629,-159.085 L 212.344,-244.799 L 844.799,387.656 Z" fill="#f7a0af" fill-opacity="1.000" /><path d="M 844.799,387.656 L 212.344,-244.799 L 298.058,-330.513 L 930.513,301.942 Z" fill="#f68455" fill-opacity="1.000" /><path d="M 930.513,301.942 L 298.058,-330.513 L 383.772,-416.228 L 1016.228,216.228 Z" fill="#d14b28" fill-opacity="1.000" /></g>
</svg>
["#3c0068", "#5d26c4", "#9769ff", "#d295f9", "#f7a0af", "#f68455", "#d14b28"]
// https://grabient.com/_gJdgBggJUgF9gIWgG4gJmgH8gMngIcgKpgKn?style=linearSwatches&steps=7&angle=45
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 45.0;
vec3 palette(float t) {
vec3 a = vec3(0.605, 0.096, 0.596);
vec3 b = vec3(0.381, 0.534, 0.440);
vec3 c = vec3(0.614, 0.508, 0.807);
vec3 d = vec3(0.540, 0.681, 0.679);
return a + b * cos(6.283185 * (c * t + d));
}
// N hard swatches sampled from the palette
vec3 stops(float t) {
float i = min(floor(clamp(t, 0.0, 1.0) * STEPS), STEPS - 1.0);
return palette(i / (STEPS - 1.0));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.605, 0.096, 0.596],
[0.381, 0.534, 0.440],
[0.614, 0.508, 0.807],
[0.540, 0.681, 0.679]
]