/* https://grabient.com/_gJhgHLgIlgKygEjgDcgHpgMjgPNgFygG7gHt?style=linearGradient&steps=7&angle=225 */
background: linear-gradient(225deg, #233054 0.000%, #00336d 16.667%, #0063a3 33.333%, #179fc4 50.000%, #61bfaf 66.667%, #baae79 83.333%, #ff7755 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gJhgHLgIlgKygEjgDcgHpgMjgPNgFygG7gHt?style=linearGradient&steps=7&angle=225 -->
<defs>
<linearGradient id="gradient" x1="0.854" y1="0.146" x2="0.146" y2="0.854">
<stop offset="0.000" stop-color="#233054" /><stop offset="0.167" stop-color="#00336d" /><stop offset="0.333" stop-color="#0063a3" /><stop offset="0.500" stop-color="#179fc4" /><stop offset="0.667" stop-color="#61bfaf" /><stop offset="0.833" stop-color="#baae79" /><stop offset="1.000" stop-color="#ff7755" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#233054", "#00336d", "#0063a3", "#179fc4", "#61bfaf", "#baae79", "#ff7755"]
// https://grabient.com/_gJhgHLgIlgKygEjgDcgHpgMjgPNgFygG7gHt?style=linearGradient&steps=7&angle=225
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 225.0;
vec3 palette(float t) {
vec3 a = vec3(0.609, 0.459, 0.549);
vec3 b = vec3(0.690, 0.291, 0.220);
vec3 c = vec3(0.489, 0.803, 0.973);
vec3 d = vec3(0.370, 0.443, 0.493);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.609, 0.459, 0.549],
[0.690, 0.291, 0.220],
[0.489, 0.803, 0.973],
[0.370, 0.443, 0.493]
]