/* https://grabient.com/_gJngOJgNrgFZgBrgB_gHFgSFgMGgM1gElgCr?style=linearGradient&steps=7&angle=225 */
background: linear-gradient(225deg, #c3dfef 0.000%, #e3ccd5 16.667%, #f3dbc2 33.333%, #f1fac1 50.000%, #dcffd3 66.667%, #b9e6ec 83.333%, #90cdfe 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gJngOJgNrgFZgBrgB_gHFgSFgMGgM1gElgCr?style=linearGradient&steps=7&angle=225 -->
<defs>
<linearGradient id="gradient" x1="0.854" y1="0.146" x2="0.146" y2="0.854">
<stop offset="0.000" stop-color="#c3dfef" /><stop offset="0.167" stop-color="#e3ccd5" /><stop offset="0.333" stop-color="#f3dbc2" /><stop offset="0.500" stop-color="#f1fac1" /><stop offset="0.667" stop-color="#dcffd3" /><stop offset="0.833" stop-color="#b9e6ec" /><stop offset="1.000" stop-color="#90cdfe" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#c3dfef", "#e3ccd5", "#f3dbc2", "#f1fac1", "#dcffd3", "#b9e6ec", "#90cdfe"]
// https://grabient.com/_gJngOJgNrgFZgBrgB_gHFgSFgMGgM1gElgCr?style=linearGradient&steps=7&angle=225
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 225.0;
vec3 palette(float t) {
vec3 a = vec3(0.615, 0.905, 0.875);
vec3 b = vec3(0.345, 0.107, 0.127);
vec3 c = vec3(0.453, 1.157, 0.774);
vec3 d = vec3(0.821, 0.293, 0.171);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.615, 0.905, 0.875],
[0.345, 0.107, 0.127],
[0.453, 1.157, 0.774],
[0.821, 0.293, 0.171]
]