Neon monochrome aubergine to violet gradient palette. linear gradient, 7 steps, 90 degrees. Hex codes: #3d0138, #510055, #7d0083, #b509b5, #e625dc, #ff4eed, #fd83e3. Tagged purple, magenta, violet, bold, neutral, stable, dramatic, monochrome, neon, vivid, ramp, saturating, clipped, wcag-aa, brightening, crushed-shadows. Available as CSS, SVG and PNG.
/* https://grabient.com/_gJyhFYgI1gGGhF_gFtgIcgBmgILgICgHegIp */
background: linear-gradient(90deg, #3d0138 0.000%, #510055 16.667%, #7d0083 33.333%, #b509b5 50.000%, #e625dc 66.667%, #ff4eed 83.333%, #fd83e3 100.000%);<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gJyhFYgI1gGGhF_gFtgIcgBmgILgICgHegIp -->
<defs>
<linearGradient id="gradient" x1="0.000" y1="0.500" x2="1.000" y2="0.500">
<stop offset="0.000" stop-color="#3d0138" /><stop offset="0.167" stop-color="#510055" /><stop offset="0.333" stop-color="#7d0083" /><stop offset="0.500" stop-color="#b509b5" /><stop offset="0.667" stop-color="#e625dc" /><stop offset="0.833" stop-color="#ff4eed" /><stop offset="1.000" stop-color="#fd83e3" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>["#3d0138", "#510055", "#7d0083", "#b509b5", "#e625dc", "#ff4eed", "#fd83e3"]// https://grabient.com/_gJyhFYgI1gGGhF_gFtgIcgBmgILgICgHegIp
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 90.0;
vec3 palette(float t) {
vec3 a = vec3(0.626, 4.440, 0.565);
vec3 b = vec3(0.390, 4.479, 0.365);
vec3 c = vec3(0.540, 0.102, 0.523);
vec3 d = vec3(0.514, 0.478, 0.553);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}[
[0.626, 4.440, 0.565],
[0.390, 4.479, 0.365],
[0.540, 0.102, 0.523],
[0.514, 0.478, 0.553]
]