/* https://grabient.com/_gK5gM7gLFgDjgBfgDNgL7gRUgL3gEHgFSgND?style=linearGradient&steps=7&angle=180 */
background: linear-gradient(180deg, #adc6cf 0.000%, #85bbe8 16.667%, #78cce1 33.333%, #8ee6c0 50.000%, #bae899 66.667%, #e0d182 83.333%, #ebbc89 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gK5gM7gLFgDjgBfgDNgL7gRUgL3gEHgFSgND?style=linearGradient&steps=7&angle=180 -->
<defs>
<linearGradient id="gradient" x1="0.500" y1="0.000" x2="0.500" y2="1.000">
<stop offset="0.000" stop-color="#adc6cf" /><stop offset="0.167" stop-color="#85bbe8" /><stop offset="0.333" stop-color="#78cce1" /><stop offset="0.500" stop-color="#8ee6c0" /><stop offset="0.667" stop-color="#bae899" /><stop offset="0.833" stop-color="#e0d182" /><stop offset="1.000" stop-color="#ebbc89" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#adc6cf", "#85bbe8", "#78cce1", "#8ee6c0", "#bae899", "#e0d182", "#ebbc89"]
// https://grabient.com/_gK5gM7gLFgDjgBfgDNgL7gRUgL3gEHgFSgND?style=linearGradient&steps=7&angle=180
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 180.0;
vec3 palette(float t) {
vec3 a = vec3(0.697, 0.827, 0.709);
vec3 b = vec3(0.227, 0.095, 0.205);
vec3 c = vec3(0.763, 1.108, 0.759);
vec3 d = vec3(0.263, 0.338, 0.835);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.697, 0.827, 0.709],
[0.227, 0.095, 0.205],
[0.763, 1.108, 0.759],
[0.263, 0.338, 0.835]
]