/* https://grabient.com/_gKAgL6gILgFzgCWgDzgJ7gLlgMngO2gLHgMQ?style=linearGradient&steps=7&angle=225 */
background: linear-gradient(225deg, #fdb993 0.000%, #fcd6bb 16.667%, #d5e7c0 33.333%, #99e49d 50.000%, #61cd6a 66.667%, #45b04a 83.333%, #529e51 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gKAgL6gILgFzgCWgDzgJ7gLlgMngO2gLHgMQ?style=linearGradient&steps=7&angle=225 -->
<defs>
<linearGradient id="gradient" x1="0.854" y1="0.146" x2="0.146" y2="0.854">
<stop offset="0.000" stop-color="#fdb993" /><stop offset="0.167" stop-color="#fcd6bb" /><stop offset="0.333" stop-color="#d5e7c0" /><stop offset="0.500" stop-color="#99e49d" /><stop offset="0.667" stop-color="#61cd6a" /><stop offset="0.833" stop-color="#45b04a" /><stop offset="1.000" stop-color="#529e51" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#fdb993", "#fcd6bb", "#d5e7c0", "#99e49d", "#61cd6a", "#45b04a", "#529e51"]
// https://grabient.com/_gKAgL6gILgFzgCWgDzgJ7gLlgMngO2gLHgMQ?style=linearGradient&steps=7&angle=225
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 225.0;
vec3 palette(float t) {
vec3 a = vec3(0.640, 0.762, 0.523);
vec3 b = vec3(0.371, 0.150, 0.243);
vec3 c = vec3(0.635, 0.741, 0.807);
vec3 d = vec3(0.950, 0.711, 0.784);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.640, 0.762, 0.523],
[0.371, 0.150, 0.243],
[0.635, 0.741, 0.807],
[0.950, 0.711, 0.784]
]