/* https://grabient.com/_gKMgKLgE-gEUgIEgEVgONgBigR9gHigKggK-?style=linearGradient&steps=7&angle=315 */
background: linear-gradient(315deg, #60683c 0.000%, #777488 16.667%, #b6818e 33.333%, #e78e45 50.000%, #e29c0c 66.667%, #aba92b 83.333%, #70b67b 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gKMgKLgE-gEUgIEgEVgONgBigR9gHigKggK-?style=linearGradient&steps=7&angle=315 -->
<defs>
<linearGradient id="gradient" x1="0.854" y1="0.854" x2="0.146" y2="0.146">
<stop offset="0.000" stop-color="#60683c" /><stop offset="0.167" stop-color="#777488" /><stop offset="0.333" stop-color="#b6818e" /><stop offset="0.500" stop-color="#e78e45" /><stop offset="0.667" stop-color="#e29c0c" /><stop offset="0.833" stop-color="#aba92b" /><stop offset="1.000" stop-color="#70b67b" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#60683c", "#777488", "#b6818e", "#e78e45", "#e29c0c", "#aba92b", "#70b67b"]
// https://grabient.com/_gKMgKLgE-gEUgIEgEVgONgBigR9gHigKggK-?style=linearGradient&steps=7&angle=315
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 315.0;
vec3 palette(float t) {
vec3 a = vec3(0.652, 0.651, 0.318);
vec3 b = vec3(0.276, 0.516, 0.277);
vec3 c = vec3(0.909, 0.098, 1.149);
vec3 d = vec3(0.482, 0.672, 0.702);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.652, 0.651, 0.318],
[0.276, 0.516, 0.277],
[0.909, 0.098, 1.149],
[0.482, 0.672, 0.702]
]