/* https://grabient.com/_gKWgJggJOgHMgFFgHagTkgZDgTzgCvgJxgIl?style=linearGradient&steps=11&angle=270 */
background: linear-gradient(270deg, #de6023 0.000%, #84ad60 10.000%, #40e9be 20.000%, #39dcff 30.000%, #7493ff 40.000%, #ce51c8 50.000%, #ff546b 60.000%, #ff9a27 70.000%, #dde027 80.000%, #83e769 90.000%, #40a6c7 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gKWgJggJOgHMgFFgHagTkgZDgTzgCvgJxgIl?style=linearGradient&steps=11&angle=270 -->
<defs>
<linearGradient id="gradient" x1="1.000" y1="0.500" x2="0.000" y2="0.500">
<stop offset="0.000" stop-color="#de6023" /><stop offset="0.100" stop-color="#84ad60" /><stop offset="0.200" stop-color="#40e9be" /><stop offset="0.300" stop-color="#39dcff" /><stop offset="0.400" stop-color="#7493ff" /><stop offset="0.500" stop-color="#ce51c8" /><stop offset="0.600" stop-color="#ff546b" /><stop offset="0.700" stop-color="#ff9a27" /><stop offset="0.800" stop-color="#dde027" /><stop offset="0.900" stop-color="#83e769" /><stop offset="1.000" stop-color="#40a6c7" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#de6023", "#84ad60", "#40e9be", "#39dcff", "#7493ff", "#ce51c8", "#ff546b", "#ff9a27", "#dde027", "#83e769", "#40a6c7"]
// https://grabient.com/_gKWgJggJOgHMgFFgHagTkgZDgTzgCvgJxgIl?style=linearGradient&steps=11&angle=270
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 11.0;
const float ANGLE = 270.0;
vec3 palette(float t) {
vec3 a = vec3(0.662, 0.608, 0.590);
vec3 b = vec3(0.460, 0.325, 0.474);
vec3 c = vec3(1.252, 1.603, 1.267);
vec3 d = vec3(0.175, 0.625, 0.549);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.662, 0.608, 0.590],
[0.460, 0.325, 0.474],
[1.252, 1.603, 1.267],
[0.175, 0.625, 0.549]
]