/* https://grabient.com/_gKdf7ogJ6gEigUCgE7gNDgEggJagG0gNFgMx?style=linearGradient&steps=7&angle=180 */
background: linear-gradient(180deg, #6763c2 0.000%, #69aee7 16.667%, #9ae3f2 33.333%, #d7fddd 50.000%, #f4fab2 66.667%, #ddda80 83.333%, #a1a05c 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gKdf7ogJ6gEigUCgE7gNDgEggJagG0gNFgMx?style=linearGradient&steps=7&angle=180 -->
<defs>
<linearGradient id="gradient" x1="0.500" y1="0.000" x2="0.500" y2="1.000">
<stop offset="0.000" stop-color="#6763c2" /><stop offset="0.167" stop-color="#69aee7" /><stop offset="0.333" stop-color="#9ae3f2" /><stop offset="0.500" stop-color="#d7fddd" /><stop offset="0.667" stop-color="#f4fab2" /><stop offset="0.833" stop-color="#ddda80" /><stop offset="1.000" stop-color="#a1a05c" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#6763c2", "#69aee7", "#9ae3f2", "#d7fddd", "#f4fab2", "#ddda80", "#a1a05c"]
// https://grabient.com/_gKdf7ogJ6gEigUCgE7gNDgEggJagG0gNFgMx?style=linearGradient&steps=7&angle=180
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 180.0;
vec3 palette(float t) {
vec3 a = vec3(0.669, -0.280, 0.634);
vec3 b = vec3(0.290, 1.282, 0.315);
vec3 c = vec3(0.835, 0.288, 0.602);
vec3 d = vec3(0.436, 0.837, 0.817);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.669, -0.280, 0.634],
[0.290, 1.282, 0.315],
[0.835, 0.288, 0.602],
[0.436, 0.837, 0.817]
]