/* https://grabient.com/_gKdgHPgKkgGhgFxgD_gJkgL8gLOgXRgEsgNKiPyXuugt?style=linearGradient&steps=13&angle=225 */
background: linear-gradient(225deg, #555cff 0.000%, #623fff 8.333%, #7a2fff 16.667%, #992dff 25.000%, #bc3bff 33.333%, #e257f6 41.667%, #ff7cdd 50.000%, #ffa5c2 58.333%, #ffcda9 66.667%, #ffed95 75.000%, #ffff88 83.333%, #ffff85 91.667%, #ffff8a 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gKdgHPgKkgGhgFxgD_gJkgL8gLOgXRgEsgNKiPyXuugt?style=linearGradient&steps=13&angle=225 -->
<defs>
<linearGradient id="gradient" x1="0.854" y1="0.146" x2="0.146" y2="0.854">
<stop offset="0.000" stop-color="#555cff" /><stop offset="0.083" stop-color="#623fff" /><stop offset="0.167" stop-color="#7a2fff" /><stop offset="0.250" stop-color="#992dff" /><stop offset="0.333" stop-color="#bc3bff" /><stop offset="0.417" stop-color="#e257f6" /><stop offset="0.500" stop-color="#ff7cdd" /><stop offset="0.583" stop-color="#ffa5c2" /><stop offset="0.667" stop-color="#ffcda9" /><stop offset="0.750" stop-color="#ffed95" /><stop offset="0.833" stop-color="#ffff88" /><stop offset="0.917" stop-color="#ffff85" /><stop offset="1.000" stop-color="#ffff8a" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#555cff", "#623fff", "#7a2fff", "#992dff", "#bc3bff", "#e257f6", "#ff7cdd", "#ffa5c2", "#ffcda9", "#ffed95", "#ffff88", "#ffff85", "#ffff8a"]
// https://grabient.com/_gKdgHPgKkgGhgFxgD_gJkgL8gLOgXRgEsgNKiPyXuugt?style=linearGradient&steps=13&angle=225
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 13.0;
const float ANGLE = 225.0;
vec3 palette(float t) {
vec3 a = vec3(0.812, 0.606, 0.819);
vec3 b = vec3(0.490, 0.434, 0.300);
vec3 c = vec3(0.577, 0.720, 0.676);
vec3 d = vec3(1.534, 0.345, 0.887);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.812, 0.606, 0.819],
[0.490, 0.434, 0.300],
[0.577, 0.720, 0.676],
[1.534, 0.345, 0.887]
]