/* https://grabient.com/_gKegLqgK6gJogD-gEwgCOgFLgESgK9gKSgKs?style=linearSwatches&steps=6&angle=0 */
background: linear-gradient(0deg, #7b9b93 0.000%, #7b9b93 16.667%, #97b4ad calc(16.667% + 1px), #97b4ad 33.333%, #b3cec7 calc(33.333% + 1px), #b3cec7 50.000%, #cee6df calc(50.000% + 1px), #cee6df 66.667%, #e9f8f2 calc(66.667% + 1px), #e9f8f2 83.333%, #fffffd calc(83.333% + 1px) 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gKegLqgK6gJogD-gEwgCOgFLgESgK9gKSgKs?style=linearSwatches&steps=6&angle=0 -->
<defs>
<clipPath id="bounds">
<rect x="0" y="0" width="800" height="400" />
</clipPath>
</defs>
<g clip-path="url(#bounds)"><path d="M 847.214,400.000 L -47.214,400.000 L -47.214,333.333 L 847.214,333.333 Z" fill="#7b9b93" fill-opacity="1.000" /><path d="M 847.214,333.333 L -47.214,333.333 L -47.214,266.667 L 847.214,266.667 Z" fill="#97b4ad" fill-opacity="1.000" /><path d="M 847.214,266.667 L -47.214,266.667 L -47.214,200.000 L 847.214,200.000 Z" fill="#b3cec7" fill-opacity="1.000" /><path d="M 847.214,200.000 L -47.214,200.000 L -47.214,133.333 L 847.214,133.333 Z" fill="#cee6df" fill-opacity="1.000" /><path d="M 847.214,133.333 L -47.214,133.333 L -47.214,66.667 L 847.214,66.667 Z" fill="#e9f8f2" fill-opacity="1.000" /><path d="M 847.214,66.667 L -47.214,66.667 L -47.214,-0.000 L 847.214,0.000 Z" fill="#fffffd" fill-opacity="1.000" /></g>
</svg>
["#7b9b93", "#97b4ad", "#b3cec7", "#cee6df", "#e9f8f2", "#fffffd"]
// https://grabient.com/_gKegLqgK6gJogD-gEwgCOgFLgESgK9gKSgKs?style=linearSwatches&steps=6&angle=0
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 6.0;
const float ANGLE = 0.0;
vec3 palette(float t) {
vec3 a = vec3(0.670, 0.746, 0.698);
vec3 b = vec3(0.616, 0.254, 0.304);
vec3 c = vec3(0.142, 0.331, 0.274);
vec3 d = vec3(0.701, 0.658, 0.684);
return a + b * cos(6.283185 * (c * t + d));
}
// N hard swatches sampled from the palette
vec3 stops(float t) {
float i = min(floor(clamp(t, 0.0, 1.0) * STEPS), STEPS - 1.0);
return palette(i / (STEPS - 1.0));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.670, 0.746, 0.698],
[0.616, 0.254, 0.304],
[0.142, 0.331, 0.274],
[0.701, 0.658, 0.684]
]