/* https://grabient.com/_gKjgKEf2GgJogI2gaygE5gELgBkgIAgIzgMf?style=linearSwatches&steps=6&angle=0 */
background: linear-gradient(0deg, #0f1f00 0.000%, #0f1f00 16.667%, #203916 calc(16.667% + 1px), #203916 33.333%, #465f46 calc(33.333% + 1px), #465f46 50.000%, #7b8c73 calc(50.000% + 1px), #7b8c73 66.667%, #b8bc9b calc(66.667% + 1px), #b8bc9b 83.333%, #f3eabe calc(83.333% + 1px) 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gKjgKEf2GgJogI2gaygE5gELgBkgIAgIzgMf?style=linearSwatches&steps=6&angle=0 -->
<defs>
<clipPath id="bounds">
<rect x="0" y="0" width="800" height="400" />
</clipPath>
</defs>
<g clip-path="url(#bounds)"><path d="M 847.214,400.000 L -47.214,400.000 L -47.214,333.333 L 847.214,333.333 Z" fill="#0f1f00" fill-opacity="1.000" /><path d="M 847.214,333.333 L -47.214,333.333 L -47.214,266.667 L 847.214,266.667 Z" fill="#203916" fill-opacity="1.000" /><path d="M 847.214,266.667 L -47.214,266.667 L -47.214,200.000 L 847.214,200.000 Z" fill="#465f46" fill-opacity="1.000" /><path d="M 847.214,200.000 L -47.214,200.000 L -47.214,133.333 L 847.214,133.333 Z" fill="#7b8c73" fill-opacity="1.000" /><path d="M 847.214,133.333 L -47.214,133.333 L -47.214,66.667 L 847.214,66.667 Z" fill="#b8bc9b" fill-opacity="1.000" /><path d="M 847.214,66.667 L -47.214,66.667 L -47.214,-0.000 L 847.214,0.000 Z" fill="#f3eabe" fill-opacity="1.000" /></g>
</svg>
["#0f1f00", "#203916", "#465f46", "#7b8c73", "#b8bc9b", "#f3eabe"]
// https://grabient.com/_gKjgKEf2GgJogI2gaygE5gELgBkgIAgIzgMf?style=linearSwatches&steps=6&angle=0
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 6.0;
const float ANGLE = 0.0;
vec3 palette(float t) {
vec3 a = vec3(0.675, 0.644, -0.634);
vec3 b = vec3(0.616, 0.566, 1.714);
vec3 c = vec3(0.313, 0.267, 0.100);
vec3 d = vec3(0.512, 0.563, 0.799);
return a + b * cos(6.283185 * (c * t + d));
}
// N hard swatches sampled from the palette
vec3 stops(float t) {
float i = min(floor(clamp(t, 0.0, 1.0) * STEPS), STEPS - 1.0);
return palette(i / (STEPS - 1.0));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.675, 0.644, -0.634],
[0.616, 0.566, 1.714],
[0.313, 0.267, 0.100],
[0.512, 0.563, 0.799]
]