Muted purple brown to antique white gradient palette. linear gradient, 7 steps, 180 degrees. Hex codes: #6c3640, #6c5f45, #82956d, #a6caa6, #ccefd6, #e8fbe7, #f0ead1. Tagged charcoal, gray, beige, subtle, neutral, stable, dynamic, multicolor, muted, arch, wcag-aa, unclipped. Available as CSS, SVG and PNG.
/* https://grabient.com/_gKkgI5gI9gEJgGggFOgIzgH6gKTgHFgJLgHK?style=linearGradient&steps=7&angle=180 */
background: linear-gradient(180deg, #6c3640 0.000%, #6c5f45 16.667%, #82956d 33.333%, #a6caa6 50.000%, #ccefd6 66.667%, #e8fbe7 83.333%, #f0ead1 100.000%);<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gKkgI5gI9gEJgGggFOgIzgH6gKTgHFgJLgHK?style=linearGradient&steps=7&angle=180 -->
<defs>
<linearGradient id="gradient" x1="0.500" y1="0.000" x2="0.500" y2="1.000">
<stop offset="0.000" stop-color="#6c3640" /><stop offset="0.167" stop-color="#6c5f45" /><stop offset="0.333" stop-color="#82956d" /><stop offset="0.500" stop-color="#a6caa6" /><stop offset="0.667" stop-color="#ccefd6" /><stop offset="0.833" stop-color="#e8fbe7" /><stop offset="1.000" stop-color="#f0ead1" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>["#6c3640", "#6c5f45", "#82956d", "#a6caa6", "#ccefd6", "#e8fbe7", "#f0ead1"]// https://grabient.com/_gKkgI5gI9gEJgGggFOgIzgH6gKTgHFgJLgHK?style=linearGradient&steps=7&angle=180
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 180.0;
vec3 palette(float t) {
vec3 a = vec3(0.676, 0.569, 0.573);
vec3 b = vec3(0.265, 0.416, 0.334);
vec3 c = vec3(0.563, 0.506, 0.659);
vec3 d = vec3(0.453, 0.587, 0.458);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}[
[0.676, 0.569, 0.573],
[0.265, 0.416, 0.334],
[0.563, 0.506, 0.659],
[0.453, 0.587, 0.458]
]