/* https://grabient.com/_gKqgHlgDgf7Cf7YgAcgHBgI6gBQguXgQagkTe9vovogA?style=linearSwatches&steps=7&angle=45 */
background: linear-gradient(45deg, #4d2325 0.000%, #4d2325 14.286%, #4f3c24 calc(14.286% + 1px), #4f3c24 28.571%, #616624 calc(28.571% + 1px), #616624 42.857%, #809123 calc(42.857% + 1px), #809123 57.143%, #a5af23 calc(57.143% + 1px), #a5af23 71.429%, #c9b523 calc(71.429% + 1px), #c9b523 85.714%, #e3a222 calc(85.714% + 1px) 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gKqgHlgDgf7Cf7YgAcgHBgI6gBQguXgQagkTe9vovogA?style=linearSwatches&steps=7&angle=45 -->
<defs>
<clipPath id="bounds">
<rect x="0" y="0" width="800" height="400" />
</clipPath>
</defs>
<g clip-path="url(#bounds)"><path d="M 416.228,816.228 L -216.228,183.772 L -130.513,98.058 L 501.942,730.513 Z" fill="#4d2325" fill-opacity="1.000" /><path d="M 501.942,730.513 L -130.513,98.058 L -44.799,12.344 L 587.656,644.799 Z" fill="#4f3c24" fill-opacity="1.000" /><path d="M 587.656,644.799 L -44.799,12.344 L 40.915,-73.371 L 673.371,559.085 Z" fill="#616624" fill-opacity="1.000" /><path d="M 673.371,559.085 L 40.915,-73.371 L 126.629,-159.085 L 759.085,473.371 Z" fill="#809123" fill-opacity="1.000" /><path d="M 759.085,473.371 L 126.629,-159.085 L 212.344,-244.799 L 844.799,387.656 Z" fill="#a5af23" fill-opacity="1.000" /><path d="M 844.799,387.656 L 212.344,-244.799 L 298.058,-330.513 L 930.513,301.942 Z" fill="#c9b523" fill-opacity="1.000" /><path d="M 930.513,301.942 L 298.058,-330.513 L 383.772,-416.228 L 1016.228,216.228 Z" fill="#e3a222" fill-opacity="1.000" /></g>
</svg>
["#4d2325", "#4f3c24", "#616624", "#809123", "#a5af23", "#c9b523", "#e3a222"]
// https://grabient.com/_gKqgHlgDgf7Cf7YgAcgHBgI6gBQguXgQagkTe9vovogA?style=linearSwatches&steps=7&angle=45
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 45.0;
vec3 palette(float t) {
vec3 a = vec3(0.615, 0.418, 0.157);
vec3 b = vec3(-0.318, -0.296, 0.028);
vec3 c = vec3(0.449, 0.570, 0.080);
vec3 d = vec3(2.967, 1.050, 2.323);
return a + b * cos(6.283185 * (c * t + d));
}
// N hard swatches sampled from the palette
vec3 stops(float t) {
float i = min(floor(clamp(t, 0.0, 1.0) * STEPS), STEPS - 1.0);
return palette(i / (STEPS - 1.0));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.615, 0.418, 0.157],
[-0.318, -0.296, 0.028],
[0.449, 0.570, 0.080],
[2.967, 1.050, 2.323]
]