/* https://grabient.com/_gKthCSgAAgOrhCugAAgCogBlgBogKHgHOgAA?style=linearSwatches&steps=5&angle=45 */
background: linear-gradient(45deg, #1e1800 0.000%, #1e1800 20.000%, #550000 calc(20.000% + 1px), #550000 40.000%, #920000 calc(40.000% + 1px), #920000 60.000%, #d11700 calc(60.000% + 1px), #d11700 80.000%, #ff4d00 calc(80.000% + 1px) 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gKthCSgAAgOrhCugAAgCogBlgBogKHgHOgAA?style=linearSwatches&steps=5&angle=45 -->
<defs>
<clipPath id="bounds">
<rect x="0" y="0" width="800" height="400" />
</clipPath>
</defs>
<g clip-path="url(#bounds)"><path d="M 416.228,816.228 L -216.228,183.772 L -96.228,63.772 L 536.228,696.228 Z" fill="#1e1800" fill-opacity="1.000" /><path d="M 536.228,696.228 L -96.228,63.772 L 23.772,-56.228 L 656.228,576.228 Z" fill="#550000" fill-opacity="1.000" /><path d="M 656.228,576.228 L 23.772,-56.228 L 143.772,-176.228 L 776.228,456.228 Z" fill="#920000" fill-opacity="1.000" /><path d="M 776.228,456.228 L 143.772,-176.228 L 263.772,-296.228 L 896.228,336.228 Z" fill="#d11700" fill-opacity="1.000" /><path d="M 896.228,336.228 L 263.772,-296.228 L 383.772,-416.228 L 1016.228,216.228 Z" fill="#ff4d00" fill-opacity="1.000" /></g>
</svg>
["#1e1800", "#550000", "#920000", "#d11700", "#ff4d00"]
// https://grabient.com/_gKthCSgAAgOrhCugAAgCogBlgBogKHgHOgAA?style=linearSwatches&steps=5&angle=45
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 5.0;
const float ANGLE = 45.0;
vec3 palette(float t) {
vec3 a = vec3(0.685, 4.242, 0.000);
vec3 b = vec3(0.939, 4.270, 0.000);
vec3 c = vec3(0.168, 0.101, 0.104);
vec3 d = vec3(0.647, 0.462, 0.000);
return a + b * cos(6.283185 * (c * t + d));
}
// N hard swatches sampled from the palette
vec3 stops(float t) {
float i = min(floor(clamp(t, 0.0, 1.0) * STEPS), STEPS - 1.0);
return palette(i / (STEPS - 1.0));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.685, 4.242, 0.000],
[0.939, 4.270, 0.000],
[0.168, 0.101, 0.104],
[0.647, 0.462, 0.000]
]