/* https://grabient.com/_gKzgHggEkgErgCegCdgOVgO3ggxgLQgLggGZ?style=linearGradient&steps=10&angle=315 */
background: linear-gradient(315deg, #a27729 0.000%, #d19031 11.111%, #f4a167 22.222%, #fba06a 33.333%, #e59035 44.444%, #ba7727 55.556%, #8b5f58 66.667%, #6b5371 77.778%, #665745 88.889%, #7f6b22 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gKzgHggEkgErgCegCdgOVgO3ggxgLQgLggGZ?style=linearGradient&steps=10&angle=315 -->
<defs>
<linearGradient id="gradient" x1="0.854" y1="0.854" x2="0.146" y2="0.146">
<stop offset="0.000" stop-color="#a27729" /><stop offset="0.111" stop-color="#d19031" /><stop offset="0.222" stop-color="#f4a167" /><stop offset="0.333" stop-color="#fba06a" /><stop offset="0.444" stop-color="#e59035" /><stop offset="0.556" stop-color="#ba7727" /><stop offset="0.667" stop-color="#8b5f58" /><stop offset="0.778" stop-color="#6b5371" /><stop offset="0.889" stop-color="#665745" /><stop offset="1.000" stop-color="#7f6b22" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#a27729", "#d19031", "#f4a167", "#fba06a", "#e59035", "#ba7727", "#8b5f58", "#6b5371", "#665745", "#7f6b22"]
// https://grabient.com/_gKzgHggEkgErgCegCdgOVgO3ggxgLQgLggGZ?style=linearGradient&steps=10&angle=315
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 10.0;
const float ANGLE = 315.0;
vec3 palette(float t) {
vec3 a = vec3(0.691, 0.480, 0.292);
vec3 b = vec3(0.299, 0.158, 0.157);
vec3 c = vec3(0.917, 0.951, 2.097);
vec3 d = vec3(0.720, 0.736, 0.409);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.691, 0.480, 0.292],
[0.299, 0.158, 0.157],
[0.917, 0.951, 2.097],
[0.720, 0.736, 0.409]
]