/* https://grabient.com/_gLFgNigP2gLigPzgPTgBfgBjgBhgI6gJ2gIx?style=linearSwatches&steps=5&angle=45 */
background: linear-gradient(45deg, #0b2c1b 0.000%, #0b2c1b 20.000%, #184c2c calc(20.000% + 1px), #184c2c 40.000%, #2a6e42 calc(40.000% + 1px), #2a6e42 60.000%, #3e945c calc(60.000% + 1px), #3e945c 80.000%, #55bb7a calc(80.000% + 1px) 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gLFgNigP2gLigPzgPTgBfgBjgBhgI6gJ2gIx?style=linearSwatches&steps=5&angle=45 -->
<defs>
<clipPath id="bounds">
<rect x="0" y="0" width="800" height="400" />
</clipPath>
</defs>
<g clip-path="url(#bounds)"><path d="M 416.228,816.228 L -216.228,183.772 L -96.228,63.772 L 536.228,696.228 Z" fill="#0b2c1b" fill-opacity="1.000" /><path d="M 536.228,696.228 L -96.228,63.772 L 23.772,-56.228 L 656.228,576.228 Z" fill="#184c2c" fill-opacity="1.000" /><path d="M 656.228,576.228 L 23.772,-56.228 L 143.772,-176.228 L 776.228,456.228 Z" fill="#2a6e42" fill-opacity="1.000" /><path d="M 776.228,456.228 L 143.772,-176.228 L 263.772,-296.228 L 896.228,336.228 Z" fill="#3e945c" fill-opacity="1.000" /><path d="M 896.228,336.228 L 263.772,-296.228 L 383.772,-416.228 L 1016.228,216.228 Z" fill="#55bb7a" fill-opacity="1.000" /></g>
</svg>
["#0b2c1b", "#184c2c", "#2a6e42", "#3e945c", "#55bb7a"]
// https://grabient.com/_gLFgNigP2gLigPzgPTgBfgBjgBhgI6gJ2gIx?style=linearSwatches&steps=5&angle=45
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 5.0;
const float ANGLE = 45.0;
vec3 palette(float t) {
vec3 a = vec3(0.709, 0.866, 1.014);
vec3 b = vec3(0.738, 1.011, 0.979);
vec3 c = vec3(0.095, 0.099, 0.097);
vec3 d = vec3(0.570, 0.630, 0.561);
return a + b * cos(6.283185 * (c * t + d));
}
// N hard swatches sampled from the palette
vec3 stops(float t) {
float i = min(floor(clamp(t, 0.0, 1.0) * STEPS), STEPS - 1.0);
return palette(i / (STEPS - 1.0));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.709, 0.866, 1.014],
[0.738, 1.011, 0.979],
[0.095, 0.099, 0.097],
[0.570, 0.630, 0.561]
]