/* https://grabient.com/_gLOgE6gJRgEkgCHgH0gMhgJFgHFgH3gJ5gGd?style=linearSwatches&steps=7&angle=90 */
background: linear-gradient(90deg, #6d392a 0.000%, #6d392a 14.286%, #864c18 calc(14.286% + 1px), #864c18 28.571%, #c06022 calc(28.571% + 1px), #c06022 42.857%, #f46f46 calc(42.857% + 1px), #f46f46 57.143%, #ff727b calc(57.143% + 1px), #ff727b 71.429%, #db6ab7 calc(71.429% + 1px), #db6ab7 85.714%, #9e58ec calc(85.714% + 1px) 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gLOgE6gJRgEkgCHgH0gMhgJFgHFgH3gJ5gGd?style=linearSwatches&steps=7&angle=90 -->
<defs>
<clipPath id="bounds">
<rect x="0" y="0" width="800" height="400" />
</clipPath>
</defs>
<g clip-path="url(#bounds)"><path d="M 0.000,647.214 L 0.000,-247.214 L 114.286,-247.214 L 114.286,647.214 Z" fill="#6d392a" fill-opacity="1.000" /><path d="M 114.286,647.214 L 114.286,-247.214 L 228.571,-247.214 L 228.571,647.214 Z" fill="#864c18" fill-opacity="1.000" /><path d="M 228.571,647.214 L 228.571,-247.214 L 342.857,-247.214 L 342.857,647.214 Z" fill="#c06022" fill-opacity="1.000" /><path d="M 342.857,647.214 L 342.857,-247.214 L 457.143,-247.214 L 457.143,647.214 Z" fill="#f46f46" fill-opacity="1.000" /><path d="M 457.143,647.214 L 457.143,-247.214 L 571.429,-247.214 L 571.429,647.214 Z" fill="#ff727b" fill-opacity="1.000" /><path d="M 571.429,647.214 L 571.429,-247.214 L 685.714,-247.214 L 685.714,647.214 Z" fill="#db6ab7" fill-opacity="1.000" /><path d="M 685.714,647.214 L 685.714,-247.214 L 800.000,-247.214 L 800.000,647.214 Z" fill="#9e58ec" fill-opacity="1.000" /></g>
</svg>
["#6d392a", "#864c18", "#c06022", "#f46f46", "#ff727b", "#db6ab7", "#9e58ec"]
// https://grabient.com/_gLOgE6gJRgEkgCHgH0gMhgJFgHFgH3gJ5gGd?style=linearSwatches&steps=7&angle=90
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 90.0;
vec3 palette(float t) {
vec3 a = vec3(0.718, 0.314, 0.593);
vec3 b = vec3(0.292, 0.135, 0.500);
vec3 c = vec3(0.801, 0.581, 0.453);
vec3 d = vec3(0.503, 0.633, 0.413);
return a + b * cos(6.283185 * (c * t + d));
}
// N hard swatches sampled from the palette
vec3 stops(float t) {
float i = min(floor(clamp(t, 0.0, 1.0) * STEPS), STEPS - 1.0);
return palette(i / (STEPS - 1.0));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.718, 0.314, 0.593],
[0.292, 0.135, 0.500],
[0.801, 0.581, 0.453],
[0.503, 0.633, 0.413]
]