/* https://grabient.com/_gLSgFmgDOgDQgDngBggPugOqgNHgGygGWgHS?style=angularGradient&steps=8&angle=135 */
background: conic-gradient(from 135deg, #882a1d 0.000deg, #892220 51.429deg, #af402e 102.857deg, #db7040 154.286deg, #ed924c 205.714deg, #d7904b 257.143deg, #a96a3e 308.571deg, #873a2c 360.000deg);
<svg width="800" height="400" viewBox="0 0 800 400" fill="none" xmlns="http://www.w3.org/2000/svg">
<!-- https://grabient.com/_gLSgFmgDOgDQgDngBggPugOqgNHgGygGWgHS?style=angularGradient&steps=8&angle=135 -->
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["#882a1d", "#892220", "#af402e", "#db7040", "#ed924c", "#d7904b", "#a96a3e", "#873a2c"]
// https://grabient.com/_gLSgFmgDOgDQgDngBggPugOqgNHgGygGWgHS?style=angularGradient&steps=8&angle=135
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 8.0;
const float ANGLE = 135.0;
vec3 palette(float t) {
vec3 a = vec3(0.722, 0.358, 0.206);
vec3 b = vec3(0.208, 0.231, 0.096);
vec3 c = vec3(1.006, 0.938, 0.839);
vec3 d = vec3(0.434, 0.406, 0.466);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// conic from ANGLE, clockwise from top (CSS convention)
float t = fract((atan(p.x, p.y) - radians(ANGLE)) / 6.283185);
fragColor = vec4(stops(t), 1.0);
}
[
[0.722, 0.358, 0.206],
[0.208, 0.231, 0.096],
[1.006, 0.938, 0.839],
[0.434, 0.406, 0.466]
]