/* https://grabient.com/_gLTgDWgEbgE6gICgD9gLkgHrgS_gIrgLlgGH?style=linearSwatches&steps=7&angle=45 */
background: linear-gradient(45deg, #6d2f16 0.000%, #6d2f16 14.286%, #967012 calc(14.286% + 1px), #967012 28.571%, #d2a35b calc(28.571% + 1px), #d2a35b 42.857%, #ffb989 calc(42.857% + 1px), #ffb989 57.143%, #ffae5c calc(57.143% + 1px), #ffae5c 71.429%, #de8313 calc(71.429% + 1px), #de8313 85.714%, #a24515 calc(85.714% + 1px) 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gLTgDWgEbgE6gICgD9gLkgHrgS_gIrgLlgGH?style=linearSwatches&steps=7&angle=45 -->
<defs>
<clipPath id="bounds">
<rect x="0" y="0" width="800" height="400" />
</clipPath>
</defs>
<g clip-path="url(#bounds)"><path d="M 416.228,816.228 L -216.228,183.772 L -130.513,98.058 L 501.942,730.513 Z" fill="#6d2f16" fill-opacity="1.000" /><path d="M 501.942,730.513 L -130.513,98.058 L -44.799,12.344 L 587.656,644.799 Z" fill="#967012" fill-opacity="1.000" /><path d="M 587.656,644.799 L -44.799,12.344 L 40.915,-73.371 L 673.371,559.085 Z" fill="#d2a35b" fill-opacity="1.000" /><path d="M 673.371,559.085 L 40.915,-73.371 L 126.629,-159.085 L 759.085,473.371 Z" fill="#ffb989" fill-opacity="1.000" /><path d="M 759.085,473.371 L 126.629,-159.085 L 212.344,-244.799 L 844.799,387.656 Z" fill="#ffae5c" fill-opacity="1.000" /><path d="M 844.799,387.656 L 212.344,-244.799 L 298.058,-330.513 L 930.513,301.942 Z" fill="#de8313" fill-opacity="1.000" /><path d="M 930.513,301.942 L 298.058,-330.513 L 383.772,-416.228 L 1016.228,216.228 Z" fill="#a24515" fill-opacity="1.000" /></g>
</svg>
["#6d2f16", "#967012", "#d2a35b", "#ffb989", "#ffae5c", "#de8313", "#a24515"]
// https://grabient.com/_gLTgDWgEbgE6gICgD9gLkgHrgS_gIrgLlgGH?style=linearSwatches&steps=7&angle=45
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 45.0;
vec3 palette(float t) {
vec3 a = vec3(0.723, 0.214, 0.283);
vec3 b = vec3(0.314, 0.514, 0.253);
vec3 c = vec3(0.740, 0.491, 1.215);
vec3 d = vec3(0.555, 0.741, 0.391);
return a + b * cos(6.283185 * (c * t + d));
}
// N hard swatches sampled from the palette
vec3 stops(float t) {
float i = min(floor(clamp(t, 0.0, 1.0) * STEPS), STEPS - 1.0);
return palette(i / (STEPS - 1.0));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.723, 0.214, 0.283],
[0.314, 0.514, 0.253],
[0.740, 0.491, 1.215],
[0.555, 0.741, 0.391]
]