/* https://grabient.com/_gLngJLgKcf89gBkgCEf2-f8Nf65gBzgDFf_W?style=linearGradient&steps=7&angle=180 */
background: linear-gradient(180deg, #989ecb 0.000%, #8ca4c6 16.667%, #92a9be 33.333%, #a7acb4 50.000%, #c4afa8 66.667%, #dfaf9d 83.333%, #eeae93 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gLngJLgKcf89gBkgCEf2-f8Nf65gBzgDFf_W?style=linearGradient&steps=7&angle=180 -->
<defs>
<linearGradient id="gradient" x1="0.500" y1="0.000" x2="0.500" y2="1.000">
<stop offset="0.000" stop-color="#989ecb" /><stop offset="0.167" stop-color="#8ca4c6" /><stop offset="0.333" stop-color="#92a9be" /><stop offset="0.500" stop-color="#a7acb4" /><stop offset="0.667" stop-color="#c4afa8" /><stop offset="0.833" stop-color="#dfaf9d" /><stop offset="1.000" stop-color="#eeae93" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#989ecb", "#8ca4c6", "#92a9be", "#a7acb4", "#c4afa8", "#dfaf9d", "#eeae93"]
// https://grabient.com/_gLngJLgKcf89gBkgCEf2-f8Nf65gBzgDFf_W?style=linearGradient&steps=7&angle=180
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 180.0;
vec3 palette(float t) {
vec3 a = vec3(0.743, 0.587, 0.668);
vec3 b = vec3(-0.195, 0.100, 0.132);
vec3 c = vec3(-0.578, -0.243, -0.327);
vec3 d = vec3(0.115, 0.197, -0.042);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.743, 0.587, 0.668],
[-0.195, 0.100, 0.132],
[-0.578, -0.243, -0.327],
[0.115, 0.197, -0.042]
]