/* https://grabient.com/_gMFgFRgFVgGEgE5gDNgMDgSQgIGhnbhkNghn */
background: linear-gradient(90deg, #7d1275 0.000%, #c4185b 16.667%, #ff7040 33.333%, #ffa62b 50.000%, #ff7323 66.667%, #be1a2a 83.333%, #79103d 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gMFgFRgFVgGEgE5gDNgMDgSQgIGhnbhkNghn -->
<defs>
<linearGradient id="gradient" x1="0.000" y1="0.500" x2="1.000" y2="0.500">
<stop offset="0.000" stop-color="#7d1275" /><stop offset="0.167" stop-color="#c4185b" /><stop offset="0.333" stop-color="#ff7040" /><stop offset="0.500" stop-color="#ffa62b" /><stop offset="0.667" stop-color="#ff7323" /><stop offset="0.833" stop-color="#be1a2a" /><stop offset="1.000" stop-color="#79103d" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#7d1275", "#c4185b", "#ff7040", "#ffa62b", "#ff7323", "#be1a2a", "#79103d"]
// https://grabient.com/_gMFgFRgFVgGEgE5gDNgMDgSQgIGhnbhkNghn
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 90.0;
vec3 palette(float t) {
vec3 a = vec3(0.773, 0.337, 0.341);
vec3 b = vec3(0.388, 0.313, 0.205);
vec3 c = vec3(0.771, 1.168, 0.518);
vec3 d = vec3(6.619, 6.413, 2.151);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.773, 0.337, 0.341],
[0.388, 0.313, 0.205],
[0.771, 1.168, 0.518],
[6.619, 6.413, 2.151]
]