/* https://grabient.com/_gMZgIGgEZgKrgI6gE-gIRgKjgK7gDJgMYgH6?style=linearGradient&steps=7&angle=135 */
background: linear-gradient(135deg, #ffaa00 0.000%, #a0fc0d 16.667%, #4dff42 33.333%, #20e87a 50.000%, #268b97 66.667%, #5d2b8d 83.333%, #b4005e 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gMZgIGgEZgKrgI6gE-gIRgKjgK7gDJgMYgH6?style=linearGradient&steps=7&angle=135 -->
<defs>
<linearGradient id="gradient" x1="0.146" y1="0.146" x2="0.854" y2="0.854">
<stop offset="0.000" stop-color="#ffaa00" /><stop offset="0.167" stop-color="#a0fc0d" /><stop offset="0.333" stop-color="#4dff42" /><stop offset="0.500" stop-color="#20e87a" /><stop offset="0.667" stop-color="#268b97" /><stop offset="0.833" stop-color="#5d2b8d" /><stop offset="1.000" stop-color="#b4005e" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#ffaa00", "#a0fc0d", "#4dff42", "#20e87a", "#268b97", "#5d2b8d", "#b4005e"]
// https://grabient.com/_gMZgIGgEZgKrgI6gE-gIRgKjgK7gDJgMYgH6?style=linearGradient&steps=7&angle=135
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 135.0;
vec3 palette(float t) {
vec3 a = vec3(0.793, 0.518, 0.281);
vec3 b = vec3(0.683, 0.570, 0.318);
vec3 c = vec3(0.529, 0.675, 0.699);
vec3 d = vec3(0.201, 0.792, 0.506);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.793, 0.518, 0.281],
[0.683, 0.570, 0.318],
[0.529, 0.675, 0.699],
[0.201, 0.792, 0.506]
]