/* https://grabient.com/_gMcgLtgtxgBigBRgj4gNSgR8gBfgFUgBMgHI?style=linearGradient&steps=7&angle=135 */
background: linear-gradient(135deg, #bed1b8 0.000%, #b2bdab 16.667%, #b9aba3 33.333%, #cdb3a2 50.000%, #e0caa6 66.667%, #e3d3b0 83.333%, #d4c2bf 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gMcgLtgtxgBigBRgj4gNSgR8gBfgFUgBMgHI?style=linearGradient&steps=7&angle=135 -->
<defs>
<linearGradient id="gradient" x1="0.146" y1="0.146" x2="0.854" y2="0.854">
<stop offset="0.000" stop-color="#bed1b8" /><stop offset="0.167" stop-color="#b2bdab" /><stop offset="0.333" stop-color="#b9aba3" /><stop offset="0.500" stop-color="#cdb3a2" /><stop offset="0.667" stop-color="#e0caa6" /><stop offset="0.833" stop-color="#e3d3b0" /><stop offset="1.000" stop-color="#d4c2bf" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#bed1b8", "#b2bdab", "#b9aba3", "#cdb3a2", "#e0caa6", "#e3d3b0", "#d4c2bf"]
// https://grabient.com/_gMcgLtgtxgBigBRgj4gNSgR8gBfgFUgBMgHI?style=linearGradient&steps=7&angle=135
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 135.0;
vec3 palette(float t) {
vec3 a = vec3(0.796, 0.749, 2.929);
vec3 b = vec3(0.098, 0.081, 2.296);
vec3 c = vec3(0.850, 1.148, 0.095);
vec3 d = vec3(0.340, 0.076, 0.456);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.796, 0.749, 2.929],
[0.098, 0.081, 2.296],
[0.850, 1.148, 0.095],
[0.340, 0.076, 0.456]
]