/* https://grabient.com/_gMrgLHgJcgBAgA0gBOgRIgJ8gHrgBogFFgG1?style=linearSwatches&steps=7&angle=90 */
background: linear-gradient(90deg, #dcaf88 0.000%, #dcaf88 14.286%, #cba986 calc(14.286% + 1px), #cba986 28.571%, #bfa88a calc(28.571% + 1px), #bfa88a 42.857%, #c5ad92 calc(42.857% + 1px), #c5ad92 57.143%, #d7b59c calc(57.143% + 1px), #d7b59c 71.429%, #dfbda5 calc(71.429% + 1px), #dfbda5 85.714%, #d4c2ac calc(85.714% + 1px) 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gMrgLHgJcgBAgA0gBOgRIgJ8gHrgBogFFgG1?style=linearSwatches&steps=7&angle=90 -->
<defs>
<clipPath id="bounds">
<rect x="0" y="0" width="800" height="400" />
</clipPath>
</defs>
<g clip-path="url(#bounds)"><path d="M 0.000,647.214 L 0.000,-247.214 L 114.286,-247.214 L 114.286,647.214 Z" fill="#dcaf88" fill-opacity="1.000" /><path d="M 114.286,647.214 L 114.286,-247.214 L 228.571,-247.214 L 228.571,647.214 Z" fill="#cba986" fill-opacity="1.000" /><path d="M 228.571,647.214 L 228.571,-247.214 L 342.857,-247.214 L 342.857,647.214 Z" fill="#bfa88a" fill-opacity="1.000" /><path d="M 342.857,647.214 L 342.857,-247.214 L 457.143,-247.214 L 457.143,647.214 Z" fill="#c5ad92" fill-opacity="1.000" /><path d="M 457.143,647.214 L 457.143,-247.214 L 571.429,-247.214 L 571.429,647.214 Z" fill="#d7b59c" fill-opacity="1.000" /><path d="M 571.429,647.214 L 571.429,-247.214 L 685.714,-247.214 L 685.714,647.214 Z" fill="#dfbda5" fill-opacity="1.000" /><path d="M 685.714,647.214 L 685.714,-247.214 L 800.000,-247.214 L 800.000,647.214 Z" fill="#d4c2ac" fill-opacity="1.000" /></g>
</svg>
["#dcaf88", "#cba986", "#bfa88a", "#c5ad92", "#d7b59c", "#dfbda5", "#d4c2ac"]
// https://grabient.com/_gMrgLHgJcgBAgA0gBOgRIgJ8gHrgBogFFgG1?style=linearSwatches&steps=7&angle=90
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 90.0;
vec3 palette(float t) {
vec3 a = vec3(0.811, 0.711, 0.604);
vec3 b = vec3(0.064, 0.052, 0.078);
vec3 c = vec3(1.096, 0.636, 0.491);
vec3 d = vec3(0.104, 0.325, 0.437);
return a + b * cos(6.283185 * (c * t + d));
}
// N hard swatches sampled from the palette
vec3 stops(float t) {
float i = min(floor(clamp(t, 0.0, 1.0) * STEPS), STEPS - 1.0);
return palette(i / (STEPS - 1.0));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.811, 0.711, 0.604],
[0.064, 0.052, 0.078],
[1.096, 0.636, 0.491],
[0.104, 0.325, 0.437]
]