/* https://grabient.com/_gMtgMMfLwgClgCShCcgLOgKygBggPXgFTgPR?style=linearSwatches&steps=6&angle=0 */
background: linear-gradient(0deg, #f9b3dc 0.000%, #f9b3dc 16.667%, #eda2e7 calc(16.667% + 1px), #eda2e7 33.333%, #caabe2 calc(33.333% + 1px), #caabe2 50.000%, #abc8ce calc(50.000% + 1px), #abc8ce 66.667%, #a8e4aa calc(66.667% + 1px), #a8e4aa 83.333%, #c3ec77 calc(83.333% + 1px) 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gMtgMMfLwgClgCShCcgLOgKygBggPXgFTgPR?style=linearSwatches&steps=6&angle=0 -->
<defs>
<clipPath id="bounds">
<rect x="0" y="0" width="800" height="400" />
</clipPath>
</defs>
<g clip-path="url(#bounds)"><path d="M 847.214,400.000 L -47.214,400.000 L -47.214,333.333 L 847.214,333.333 Z" fill="#f9b3dc" fill-opacity="1.000" /><path d="M 847.214,333.333 L -47.214,333.333 L -47.214,266.667 L 847.214,266.667 Z" fill="#eda2e7" fill-opacity="1.000" /><path d="M 847.214,266.667 L -47.214,266.667 L -47.214,200.000 L 847.214,200.000 Z" fill="#caabe2" fill-opacity="1.000" /><path d="M 847.214,200.000 L -47.214,200.000 L -47.214,133.333 L 847.214,133.333 Z" fill="#abc8ce" fill-opacity="1.000" /><path d="M 847.214,133.333 L -47.214,133.333 L -47.214,66.667 L 847.214,66.667 Z" fill="#a8e4aa" fill-opacity="1.000" /><path d="M 847.214,66.667 L -47.214,66.667 L -47.214,-0.000 L 847.214,0.000 Z" fill="#c3ec77" fill-opacity="1.000" /></g>
</svg>
["#f9b3dc", "#eda2e7", "#caabe2", "#abc8ce", "#a8e4aa", "#c3ec77"]
// https://grabient.com/_gMtgMMfLwgClgCShCcgLOgKygBggPXgFTgPR?style=linearSwatches&steps=6&angle=0
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 6.0;
const float ANGLE = 0.0;
vec3 palette(float t) {
vec3 a = vec3(0.813, 0.780, -3.344);
vec3 b = vec3(0.165, 0.146, 4.252);
vec3 c = vec3(0.718, 0.690, 0.096);
vec3 d = vec3(0.983, 0.339, 0.977);
return a + b * cos(6.283185 * (c * t + d));
}
// N hard swatches sampled from the palette
vec3 stops(float t) {
float i = min(floor(clamp(t, 0.0, 1.0) * STEPS), STEPS - 1.0);
return palette(i / (STEPS - 1.0));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.813, 0.780, -3.344],
[0.165, 0.146, 4.252],
[0.718, 0.690, 0.096],
[0.983, 0.339, 0.977]
]