/* https://grabient.com/_gMvgMbgNHgBlgBqgBAglagMpgeggBugLsgMO?style=linearGradient&steps=10&angle=315 */
background: linear-gradient(315deg, #e4cad9 0.000%, #bdd9e6 11.111%, #c0e3d9 22.222%, #e5e6c7 33.333%, #dce0cc 44.444%, #b8d3e1 55.556%, #c9c4e4 66.667%, #e9b7d1 77.778%, #d2b0c6 88.889%, #b6b1d4 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gMvgMbgNHgBlgBqgBAglagMpgeggBugLsgMO?style=linearGradient&steps=10&angle=315 -->
<defs>
<linearGradient id="gradient" x1="0.854" y1="0.854" x2="0.146" y2="0.146">
<stop offset="0.000" stop-color="#e4cad9" /><stop offset="0.111" stop-color="#bdd9e6" /><stop offset="0.222" stop-color="#c0e3d9" /><stop offset="0.333" stop-color="#e5e6c7" /><stop offset="0.444" stop-color="#dce0cc" /><stop offset="0.556" stop-color="#b8d3e1" /><stop offset="0.667" stop-color="#c9c4e4" /><stop offset="0.778" stop-color="#e9b7d1" /><stop offset="0.889" stop-color="#d2b0c6" /><stop offset="1.000" stop-color="#b6b1d4" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#e4cad9", "#bdd9e6", "#c0e3d9", "#e5e6c7", "#dce0cc", "#b8d3e1", "#c9c4e4", "#e9b7d1", "#d2b0c6", "#b6b1d4"]
// https://grabient.com/_gMvgMbgNHgBlgBqgBAglagMpgeggBugLsgMO?style=linearGradient&steps=10&angle=315
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 10.0;
const float ANGLE = 315.0;
vec3 palette(float t) {
vec3 a = vec3(0.815, 0.795, 0.839);
vec3 b = vec3(0.101, 0.106, 0.064);
vec3 c = vec3(2.394, 0.809, 1.952);
vec3 d = vec3(0.110, 0.748, 0.782);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.815, 0.795, 0.839],
[0.101, 0.106, 0.064],
[2.394, 0.809, 1.952],
[0.110, 0.748, 0.782]
]