/* https://grabient.com/_gN0gMXfLOgCUgA6hBhgNJgY7gBngM7gL9gPJ?style=linearSwatches&steps=7&angle=45 */
background: linear-gradient(45deg, #f3cbbc 0.000%, #f3cbbc 14.286%, #ffd8cc calc(14.286% + 1px), #ffd8cc 28.571%, #ffc5d0 calc(28.571% + 1px), #ffc5d0 42.857%, #e2bcc7 calc(42.857% + 1px), #e2bcc7 57.143%, #c5d1b2 calc(57.143% + 1px), #c5d1b2 71.429%, #bcd691 calc(71.429% + 1px), #bcd691 85.714%, #cfc064 calc(85.714% + 1px) 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gN0gMXfLOgCUgA6hBhgNJgY7gBngM7gL9gPJ?style=linearSwatches&steps=7&angle=45 -->
<defs>
<clipPath id="bounds">
<rect x="0" y="0" width="800" height="400" />
</clipPath>
</defs>
<g clip-path="url(#bounds)"><path d="M 416.228,816.228 L -216.228,183.772 L -130.513,98.058 L 501.942,730.513 Z" fill="#f3cbbc" fill-opacity="1.000" /><path d="M 501.942,730.513 L -130.513,98.058 L -44.799,12.344 L 587.656,644.799 Z" fill="#ffd8cc" fill-opacity="1.000" /><path d="M 587.656,644.799 L -44.799,12.344 L 40.915,-73.371 L 673.371,559.085 Z" fill="#ffc5d0" fill-opacity="1.000" /><path d="M 673.371,559.085 L 40.915,-73.371 L 126.629,-159.085 L 759.085,473.371 Z" fill="#e2bcc7" fill-opacity="1.000" /><path d="M 759.085,473.371 L 126.629,-159.085 L 212.344,-244.799 L 844.799,387.656 Z" fill="#c5d1b2" fill-opacity="1.000" /><path d="M 844.799,387.656 L 212.344,-244.799 L 298.058,-330.513 L 930.513,301.942 Z" fill="#bcd691" fill-opacity="1.000" /><path d="M 930.513,301.942 L 298.058,-330.513 L 383.772,-416.228 L 1016.228,216.228 Z" fill="#cfc064" fill-opacity="1.000" /></g>
</svg>
["#f3cbbc", "#ffd8cc", "#ffc5d0", "#e2bcc7", "#c5d1b2", "#bcd691", "#cfc064"]
// https://grabient.com/_gN0gMXfLOgCUgA6hBhgNJgY7gBngM7gL9gPJ?style=linearSwatches&steps=7&angle=45
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 45.0;
vec3 palette(float t) {
vec3 a = vec3(0.884, 0.791, -3.378);
vec3 b = vec3(0.148, 0.058, 4.193);
vec3 c = vec3(0.841, 1.595, 0.103);
vec3 d = vec3(0.827, 0.765, 0.969);
return a + b * cos(6.283185 * (c * t + d));
}
// N hard swatches sampled from the palette
vec3 stops(float t) {
float i = min(floor(clamp(t, 0.0, 1.0) * STEPS), STEPS - 1.0);
return palette(i / (STEPS - 1.0));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.884, 0.791, -3.378],
[0.148, 0.058, 4.193],
[0.841, 1.595, 0.103],
[0.827, 0.765, 0.969]
]