/* https://grabient.com/_gNRgIagDkgDJgDUgEqgZagWIgOzgIggJngKt?style=linearGradient&steps=10&angle=180 */
background: linear-gradient(180deg, #a7611c 0.000%, #d0914d 11.111%, #ffba76 22.222%, #ffb786 33.333%, #d38b76 44.444%, #a85d4d 55.556%, #b5571b 66.667%, #eb7e00 77.778%, #ffaf00 88.889%, #f1be07 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gNRgIagDkgDJgDUgEqgZagWIgOzgIggJngKt?style=linearGradient&steps=10&angle=180 -->
<defs>
<linearGradient id="gradient" x1="0.500" y1="0.000" x2="0.500" y2="1.000">
<stop offset="0.000" stop-color="#a7611c" /><stop offset="0.111" stop-color="#d0914d" /><stop offset="0.222" stop-color="#ffba76" /><stop offset="0.333" stop-color="#ffb786" /><stop offset="0.444" stop-color="#d38b76" /><stop offset="0.556" stop-color="#a85d4d" /><stop offset="0.667" stop-color="#b5571b" /><stop offset="0.778" stop-color="#eb7e00" /><stop offset="0.889" stop-color="#ffaf00" /><stop offset="1.000" stop-color="#f1be07" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#a7611c", "#d0914d", "#ffba76", "#ffb786", "#d38b76", "#a85d4d", "#b5571b", "#eb7e00", "#ffaf00", "#f1be07"]
// https://grabient.com/_gNRgIagDkgDJgDUgEqgZagWIgOzgIggJngKt?style=linearGradient&steps=10&angle=180
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 10.0;
const float ANGLE = 180.0;
vec3 palette(float t) {
vec3 a = vec3(0.849, 0.538, 0.228);
vec3 b = vec3(0.201, 0.212, 0.298);
vec3 c = vec3(1.626, 1.416, 0.947);
vec3 d = vec3(0.544, 0.615, 0.685);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.849, 0.538, 0.228],
[0.201, 0.212, 0.298],
[1.626, 1.416, 0.947],
[0.544, 0.615, 0.685]
]