/* https://grabient.com/_gNTfGJgNegCohJ1gC6gL6gBpgI5gODgOAgFW?style=linearSwatches&steps=6&angle=0 */
background: linear-gradient(0deg, #fc0cc2 0.000%, #fc0cc2 16.667%, #ff64ae calc(16.667% + 1px), #ff64ae 33.333%, #e5aab1 calc(33.333% + 1px), #e5aab1 50.000%, #beddc9 calc(50.000% + 1px), #beddc9 66.667%, #aefbea calc(66.667% + 1px), #aefbea 83.333%, #c2ffff calc(83.333% + 1px) 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gNTfGJgNegCohJ1gC6gL6gBpgI5gODgOAgFW?style=linearSwatches&steps=6&angle=0 -->
<defs>
<clipPath id="bounds">
<rect x="0" y="0" width="800" height="400" />
</clipPath>
</defs>
<g clip-path="url(#bounds)"><path d="M 847.214,400.000 L -47.214,400.000 L -47.214,333.333 L 847.214,333.333 Z" fill="#fc0cc2" fill-opacity="1.000" /><path d="M 847.214,333.333 L -47.214,333.333 L -47.214,266.667 L 847.214,266.667 Z" fill="#ff64ae" fill-opacity="1.000" /><path d="M 847.214,266.667 L -47.214,266.667 L -47.214,200.000 L 847.214,200.000 Z" fill="#e5aab1" fill-opacity="1.000" /><path d="M 847.214,200.000 L -47.214,200.000 L -47.214,133.333 L 847.214,133.333 Z" fill="#beddc9" fill-opacity="1.000" /><path d="M 847.214,133.333 L -47.214,133.333 L -47.214,66.667 L 847.214,66.667 Z" fill="#aefbea" fill-opacity="1.000" /><path d="M 847.214,66.667 L -47.214,66.667 L -47.214,-0.000 L 847.214,0.000 Z" fill="#c2ffff" fill-opacity="1.000" /></g>
</svg>
["#fc0cc2", "#ff64ae", "#e5aab1", "#beddc9", "#aefbea", "#c2ffff"]
// https://grabient.com/_gNTfGJgNegCohJ1gC6gL6gBpgI5gODgOAgFW?style=linearSwatches&steps=6&angle=0
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 6.0;
const float ANGLE = 0.0;
vec3 palette(float t) {
vec3 a = vec3(0.851, -3.703, 0.862);
vec3 b = vec3(0.168, 4.725, 0.186);
vec3 c = vec3(0.762, 0.105, 0.569);
vec3 d = vec3(0.899, 0.896, 0.342);
return a + b * cos(6.283185 * (c * t + d));
}
// N hard swatches sampled from the palette
vec3 stops(float t) {
float i = min(floor(clamp(t, 0.0, 1.0) * STEPS), STEPS - 1.0);
return palette(i / (STEPS - 1.0));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.851, -3.703, 0.862],
[0.168, 4.725, 0.186],
[0.762, 0.105, 0.569],
[0.899, 0.896, 0.342]
]