/* https://grabient.com/_gNTgNFgMPgAygBLgCAggGgOsgcqgAlgK5gAg?style=linearGradient&steps=10&angle=225 */
background: linear-gradient(225deg, #e5cfe8 0.000%, #d8dccb 11.111%, #cce5a9 22.222%, #d7e9b3 33.333%, #e5e4da 44.444%, #dfd9e7 55.556%, #cecdc7 66.667%, #d1c4a8 77.778%, #e1c3b7 88.889%, #e4c9dd 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gNTgNFgMPgAygBLgCAggGgOsgcqgAlgK5gAg?style=linearGradient&steps=10&angle=225 -->
<defs>
<linearGradient id="gradient" x1="0.854" y1="0.146" x2="0.146" y2="0.854">
<stop offset="0.000" stop-color="#e5cfe8" /><stop offset="0.111" stop-color="#d8dccb" /><stop offset="0.222" stop-color="#cce5a9" /><stop offset="0.333" stop-color="#d7e9b3" /><stop offset="0.444" stop-color="#e5e4da" /><stop offset="0.556" stop-color="#dfd9e7" /><stop offset="0.667" stop-color="#cecdc7" /><stop offset="0.778" stop-color="#d1c4a8" /><stop offset="0.889" stop-color="#e1c3b7" /><stop offset="1.000" stop-color="#e4c9dd" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#e5cfe8", "#d8dccb", "#cce5a9", "#d7e9b3", "#e5e4da", "#dfd9e7", "#cecdc7", "#d1c4a8", "#e1c3b7", "#e4c9dd"]
// https://grabient.com/_gNTgNFgMPgAygBLgCAggGgOsgcqgAlgK5gAg?style=linearGradient&steps=10&angle=225
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 10.0;
const float ANGLE = 225.0;
vec3 palette(float t) {
vec3 a = vec3(0.851, 0.837, 0.783);
vec3 b = vec3(0.050, 0.075, 0.128);
vec3 c = vec3(2.054, 0.940, 1.834);
vec3 d = vec3(0.037, 0.697, 0.032);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.851, 0.837, 0.783],
[0.050, 0.075, 0.128],
[2.054, 0.940, 1.834],
[0.037, 0.697, 0.032]
]