/* https://grabient.com/_gNZgFwgG7gC5gFDgD7gWGgWVgeggMYgMhgH8?style=linearGradient&steps=11&angle=315 */
background: linear-gradient(315deg, #e77831 0.000%, #ffab5e 10.000%, #ffa4a4 20.000%, #e468a6 30.000%, #bd2462 40.000%, #ab0c31 50.000%, #bd3155 60.000%, #e4789e 70.000%, #ffabab 80.000%, #ffa46b 90.000%, #e76833 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gNZgFwgG7gC5gFDgD7gWGgWVgeggMYgMhgH8?style=linearGradient&steps=11&angle=315 -->
<defs>
<linearGradient id="gradient" x1="0.854" y1="0.854" x2="0.146" y2="0.146">
<stop offset="0.000" stop-color="#e77831" /><stop offset="0.100" stop-color="#ffab5e" /><stop offset="0.200" stop-color="#ffa4a4" /><stop offset="0.300" stop-color="#e468a6" /><stop offset="0.400" stop-color="#bd2462" /><stop offset="0.500" stop-color="#ab0c31" /><stop offset="0.600" stop-color="#bd3155" /><stop offset="0.700" stop-color="#e4789e" /><stop offset="0.800" stop-color="#ffabab" /><stop offset="0.900" stop-color="#ffa46b" /><stop offset="1.000" stop-color="#e76833" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#e77831", "#ffab5e", "#ffa4a4", "#e468a6", "#bd2462", "#ab0c31", "#bd3155", "#e4789e", "#ffabab", "#ffa46b", "#e76833"]
// https://grabient.com/_gNZgFwgG7gC5gFDgD7gWGgWVgeggMYgMhgH8?style=linearGradient&steps=11&angle=315
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 11.0;
const float ANGLE = 315.0;
vec3 palette(float t) {
vec3 a = vec3(0.857, 0.368, 0.443);
vec3 b = vec3(0.185, 0.323, 0.251);
vec3 c = vec3(1.414, 1.429, 1.952);
vec3 d = vec3(0.792, 0.801, 0.508);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.857, 0.368, 0.443],
[0.185, 0.323, 0.251],
[1.414, 1.429, 1.952],
[0.792, 0.801, 0.508]
]