/* https://grabient.com/_gNZgOKgOxf_fgA3f_JgH0gH0gH0gAAgAKf_2?style=linearGradient&steps=12&angle=90 */
background: linear-gradient(90deg, #d2f5e3 0.000%, #d2f4e3 9.091%, #d3f2e5 18.182%, #d5f0e7 27.273%, #d7ecea 36.364%, #d9e8ee 45.455%, #dce4f2 54.545%, #dee0f6 63.636%, #e0ddf9 72.727%, #e2dbfc 81.818%, #e3d9fe 90.909%, #e3d9ff 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gNZgOKgOxf_fgA3f_JgH0gH0gH0gAAgAKf_2?style=linearGradient&steps=12&angle=90 -->
<defs>
<linearGradient id="gradient" x1="0.000" y1="0.500" x2="1.000" y2="0.500">
<stop offset="0.000" stop-color="#d2f5e3" /><stop offset="0.091" stop-color="#d2f4e3" /><stop offset="0.182" stop-color="#d3f2e5" /><stop offset="0.273" stop-color="#d5f0e7" /><stop offset="0.364" stop-color="#d7ecea" /><stop offset="0.455" stop-color="#d9e8ee" /><stop offset="0.545" stop-color="#dce4f2" /><stop offset="0.636" stop-color="#dee0f6" /><stop offset="0.727" stop-color="#e0ddf9" /><stop offset="0.818" stop-color="#e2dbfc" /><stop offset="0.909" stop-color="#e3d9fe" /><stop offset="1.000" stop-color="#e3d9ff" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#d2f5e3", "#d2f4e3", "#d3f2e5", "#d5f0e7", "#d7ecea", "#d9e8ee", "#dce4f2", "#dee0f6", "#e0ddf9", "#e2dbfc", "#e3d9fe", "#e3d9ff"]
// https://grabient.com/_gNZgOKgOxf_fgA3f_JgH0gH0gH0gAAgAKf_2?style=linearGradient&steps=12&angle=90
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 12.0;
const float ANGLE = 90.0;
vec3 palette(float t) {
vec3 a = vec3(0.857, 0.906, 0.945);
vec3 b = vec3(-0.033, 0.055, -0.055);
vec3 c = vec3(0.500, 0.500, 0.500);
vec3 d = vec3(0.000, 0.010, -0.010);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.857, 0.906, 0.945],
[-0.033, 0.055, -0.055],
[0.500, 0.500, 0.500],
[0.000, 0.010, -0.010]
]